Cyrus8088
Overly sleepy
What is the process of implementing a new custom ability into a character wad?
for an example, take an ability that destroys enemies that are close to the character and the character is facing those enemies specifically
(including a custom set of sprite for this)
Do you make a new lua script regarding object interaction?
or am i completely wrong and there's an entirely different way to do this
for an example, take an ability that destroys enemies that are close to the character and the character is facing those enemies specifically
(including a custom set of sprite for this)
Do you make a new lua script regarding object interaction?
or am i completely wrong and there's an entirely different way to do this