I'll Begin
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#srb2fun said:(3:06:07 PM) I`ll_Begin: baaah
(3:06:17 PM) I`ll_Begin: Why can't I make invisible one-sided walls...
(3:06:26 PM) I`ll_Begin: as in
(3:06:37 PM) I`ll_Begin: one side is invisible and the other side is visible
(3:06:52 PM) I`ll_Begin: like using unpegged textures, but i want it for a wall that's really-really high
(3:07:03 PM) I`ll_Begin: hmm
(3:07:06 PM) I`ll_Begin: I might try fake floors
(3:07:59 PM) ST218: Main textures
(3:08:09 PM) ST218: That's how, IB
(3:08:22 PM) I`ll_Begin: but I want the camera to go through the wall
(3:08:22 PM) ST218: Put a main texture facing towards the side you want it to be seen from
(3:09:37 PM) I`ll_Begin: it's for a 2D stage. I want the wall to be visible on the outside, but invisible on the inside and not make the camera get stuck
(3:09:44 PM) I`ll_Begin: I'm trying fake floors, just a sec.
(3:11:22 PM) ST218: If it's 2D, just make space for the camera to go through
(3:14:45 PM) I`ll_Begin: No. I got that bit
(3:15:06 PM) I`ll_Begin: but I'm trying to make the outsides of some of these spaces appear as ordinary walls
(3:16:22 PM) I`ll_Begin: so on the outside it looks like the rest of the building you're walking into
(3:16:34 PM) I`ll_Begin: but when you go inside it's a cross-section so you can see where you're going
#srb2fun said:(4:14:48 PM) I`ll_Begin: ST218, you still here?
(4:19:56 PM) I`ll_Begin: anywho here are some screenshots
(4:20:14 PM) I`ll_Begin: http://img409.imageshack.us/img409/9400/srb20446hj8.png -- See. I got the cutaway there. You don't see anything to the right when in the 2D camera
(4:20:30 PM) I`ll_Begin: (not finished texturing and building everything yet. I'm just getting the basic layout down)
(4:22:19 PM) I`ll_Begin: However, here's my issue
(4:22:24 PM) I`ll_Begin: http://img510.imageshack.us/img510/6991/srb20448gl9.png 1
(4:22:31 PM) I`ll_Begin: http://img81.imageshack.us/img81/2333/srb20449jy0.png 2
(4:22:48 PM) I`ll_Begin: So in 2. I wanna have the cross-section beingshown so players know where they're going
(4:23:31 PM) I`ll_Begin: but in 1, I only wanna see outside through the window and not through the wall
I tried using main textures. Before ST218 suggested them. But I did say
I also tried FOFs but they were visible on both sides. Fake floors made the camera stick worse than real ones.(3:06:52 PM) I`ll_Begin: like using unpegged textures, but i want it for a wall that's really-really high
So, TL;DR want a wall that the camera can go through freely, can't be seen from the other side but can be higher than using unpegged main textures. Can SRB2MB help me?