shadowstar
Member
I have already done this, but I thought about it, and decided there must be a better way then what I did and decided to ask you guys how you think it should be done.
Basicly, what I did is used 4 listboxes, one to save the x position, one to save the y position, one for the object type, and one for if the object is an obstacle or not.
During runtime, the user uses the arrow keys to move a crossbow around the play area. To place Objects, the user presses certain keys.
If an object is placed, the values of an object are added to the listboxes.
You can probably guess how the rest works out.
Basicly, what I did is used 4 listboxes, one to save the x position, one to save the y position, one for the object type, and one for if the object is an obstacle or not.
During runtime, the user uses the arrow keys to move a crossbow around the play area. To place Objects, the user presses certain keys.
If an object is placed, the values of an object are added to the listboxes.
You can probably guess how the rest works out.