TDRR
my old posts are very dumb (formerly rayfan)
So i have been planning to recreate the Sewer system from a PC/Ouya game called "The Amazing Frog" since it's perfect for more than 4 players (An option which the game doesn't offer yet)
However, doing so requires using FOF a lot, so i have some questions about FOF (and level editing overall), first, can parts of the FOF be in the void/unreachable areas that require noclipping and other parts be in reachable area? (Of course, without causing graphical glitches) because this would significantly reduce the amount of FOFs that i need to use in the entire map.
How can i create a door which activates after walking through a linedef but closes after you get to the other linedef at the other side of the door?
What are some good ways to reduce slowdown in my map?
How can i make bouncy FOFs bounce at least as much as a yellow spring?
(The point of this one, is to make trampolines like in the original game)
How compatible are SRB2 2.0 maps with 2.1? And how compatible are SRB2's maps with ZDoom/Zandronum? (I know FOFs, doors and triggers will have to be created again)
Is it ok if i use sprite rips for the cooperative version of this map? (Sprite rips are for the frog zombies, and technically they aren't sprite rips, but pictures of a model)
Finally, this is kinda sorta unrelated, but how could i make 2.0.6 Egg missiles not go up or down? This is to make cars which would be great for this map.
EDIT: SRB2 Doom Builder is ok for mapping in 2.0 and 2.1 or is there a better alternative?
Also, could any moderator/admin change my name to TDRR? Thanks in advance.
However, doing so requires using FOF a lot, so i have some questions about FOF (and level editing overall), first, can parts of the FOF be in the void/unreachable areas that require noclipping and other parts be in reachable area? (Of course, without causing graphical glitches) because this would significantly reduce the amount of FOFs that i need to use in the entire map.
How can i create a door which activates after walking through a linedef but closes after you get to the other linedef at the other side of the door?
What are some good ways to reduce slowdown in my map?
How can i make bouncy FOFs bounce at least as much as a yellow spring?
(The point of this one, is to make trampolines like in the original game)
How compatible are SRB2 2.0 maps with 2.1? And how compatible are SRB2's maps with ZDoom/Zandronum? (I know FOFs, doors and triggers will have to be created again)
Is it ok if i use sprite rips for the cooperative version of this map? (Sprite rips are for the frog zombies, and technically they aren't sprite rips, but pictures of a model)
Finally, this is kinda sorta unrelated, but how could i make 2.0.6 Egg missiles not go up or down? This is to make cars which would be great for this map.
EDIT: SRB2 Doom Builder is ok for mapping in 2.0 and 2.1 or is there a better alternative?
Also, could any moderator/admin change my name to TDRR? Thanks in advance.
Last edited: