Common errors & issues with wads, and how to fix them.

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Rob

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Alright, many topics are being created about how their wads have problems, or something about their wad editor not working, or some such similar problem. Well, here's a list of Wiki articles/Forum topics for assistance in such matters.

#1) The chief problem most people seem to have is character editing, whether it's something not working, or something unknown. There is an easy way to answer all these questions.
http://srb2wiki.sepwich.com/index.php?title=Character_WAD
That is the SRB2Wiki character design article. If followed, there should be no problem with your character.
Note that a major common issue is lowercase lump letters. Read this:
http://srb2wiki.sepwich.com/index.php?title=Character_WAD#Lowercase_lump_names
for fixes on that.

#2) XWE issues. Basically, people being unable to figure out how to get it to work/can't find a feature with it. Well, here's some stuff for you there, too.
http://srb2wiki.sepwich.com/index.php?title=XWE
Contains a download link to the latest XWE version with SRB2-specific special features.
http://srb2wiki.sepwich.com/index.php?title=XWE/Tutorial
A tutorial explaining XWE's menus, how to install, etc. This should be used in conjunction with a tutorial about what kind of wad you're making.

#3) Textures. They can be a bit difficult, but when you know what you're doing, they're easy. But where to learn how?
http://ssntails.sepwich.com/mb/viewtopic.php?t=1001
Right there.

#4) Audio. Music, sounds, etc. Yes, people have some problems with these. Well, a link for you, too.
http://srb2wiki.sepwich.com/index.php?title=Music_Wad
This tells what kinds of music SRB2 uses. It also links to a music tutorial, and a music slots list.

Any other <emphasis>common</emphasis> errors/issues? Please bring them up!
 
If you have an error or issue yet you didn't find answers in the Wiki even though you wanted to look, please make use of our Requests list. That way, we all know what we need to cover on the Wiki. :)
 
#5) If you're making a charector WAD, it may give you an error saying "Bad lump in Frame EMETA0" or something similar. To fix this, instead of making a charector WAD from scratch, copy one, and the replace all the sprites, and edit the S_SKIN and OBJCTCFG.
 
It mentions a common issue. Because it's something people can easily miss, because they don't have a wad editor with correct support. However, that error is caused by not following the Wiki's tutorial.
 
Dark Warrior, since you are one of the chief contributors of the Wiki, I figured you should add this to the XWE issues.

If you put in a patch (as a wall texture), and then (in the same file) have a flat with the same name, and save it as a doom flat, the patch turns into a doom flat as well (inside of the TEXTURE1 lump as well), causing a SigSev. To the point, a flat and patch apparently cannot have the same name to work correctly.

Sonict
 
Kaysakado said:
#5) If you're making a character WAD, it may give you an error saying "Bad lump in Frame EMETA0" or something similar. To fix this, instead of making a character WAD from scratch, copy one, and the replace all the sprites, and edit the S_SKIN and OBJCTCFG.

That's actually how I got that message =/.
 
the thing that I lurned about

Code:
singal_handler(): segment violation
is that if you go into tools on the doom builder and check errors
and fix the main ones it will work.

The errors sector not closed and missing image
are ok the game will still read it with them.
 
FOFOF's

I'm trying to make a floating block on water, but the water dissapears when I go underneath the FOF. Compare the Sonic colours:

srb20033sx7.png

srb20032ze9.png
 
You need to segment the Water linder with a vertex, and then tag the new part with the tag of your FOFs.
 
Re: FOFOF's

Guitarplaya said:
I'm trying to make a floating block on water, but the water dissapears when I go underneath the FOF. Compare the Sonic colours:

[/quote]

Tag the sector with the FOF in it with the water.

For example:

The sector tag where the FOF appears is 3. Make a water linedef in the control sector of the water and tag it 3. It should work.
 
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