Cole Track Pack - 2 Cups, 11 Race Tracks, 5 Battle Aenas, 2 Special Stages. All in one pack
Welcome to Cole Track Pack View attachment 191309
This features many race tracks and battle arenas made from scratch! Some of the Tracks remade from an old SRB2 KART Track Pack a long time ago. There some secrets to find. Let me know in the comments.
The Hecklands - Fixed the Waypoint problems.
MEGA Launch Base Zone - Bots can fast fall to the road after jump.
2nd Custom Special Stage - Fixed the texture problem
Added "MODINFO".
Flat Sea Zone - Applied the Block Players and No Bump Flags on all the Buoy Lines to prevent from re-spawning out of bounds.
Los Angeles - Fixed the Waypoint Problems.
Sherbet Land: I think this course is really close to being a banger but it needs some changes.
1. Try spreading out rings instead of clumping them all together like this, especially if they're supposed to be for climbing a slope, with this first place can chug rings through them and take them all for themselves.
2. Not necessarily a map design sin but this shortcut's pretty hard to see coming and you have to do a hairpin to access it. Consider moving the entrance?
3. This is the real problematic part of the course. These ark arrows are impossible to see in full unless you have tilted the camera up, which no one is doing in a real race. And they're followed by a sharp turn that's basically impossible to see coming. There are walls up here which implies they're for catching people, but if you run into them they break, is this intentional? I'm attaching a video of live first reaction to this from my private server to hopefully convey how much difficulty people had with it.
4. Right after this, you have this platform. A lot of people will just continue driving forward perhaps, but note that it is not possible to see where the road continues, and this is *after* i've already consumed the ring capsules. There are a lot of ways to solve this, an ark arrow is the easiest but I'd advocate for a gentle slope here since that naturally conveys 'go forward'.
5. Not necessarily wrong either but the huge clump of blue spheres here heavily benefits whoever's in first. The lava is also death instead of just a respawn, which is way more devastating and I'd advocating for reconsidering that.
6. Free sneaker capsules hanging around is a recipe for first place taking every shortcut for free, which is generally a huge problem in this game. Add that on top of that they can get a flame shield for taking the shortcut and it's disastrous. I'd recommend replacing the sneakers with strong ring capsules and the flame shields to be replaced with something that doesn't allow you to chain shortcuts.
This is not the only course I wanna talk about but the hand aches are coming for me from typing all this out so I'll say more at another time.
Post automatically merged:
Flat Sea: No real flaws, I'd just say the rings are a bit too dense. It's fun that you ride the edge if you're on Garden Top.
Xbox Core: Very solid course. The 10 banana capsule is a bit questionable.
1. No signposting past the tripwire for which direction to turn. This one's intuitable but an extra Ark Arrow to make sure never hurt anyone.
Mega Launch Base:
2. Right turn ark arrow here would be good
3. No signposting after shortcut, this one is also easy to intuit given how small the map is but extra direction isn't a bad thing
4. This tripwire extending into the gap is just a bit confusing. If you don't want people in that area, heavy off-road or even giving that sector respawn would be more appropiate. In addition, a right turn arrow after this tripwire would also be appropiate
Pink Fur Speedway
5. I don't really think you could telegraph this turn better and perhaps it doesn't matter too much as the first part of the course, but I am making a note that nearly everyone in my server fell off on their first lap.
6. This turn on the other hand is harsh on a first read given the boxes block the view of the pit, on top of the road on the other side being the same block of color making it hard to tell there even is a pit until you get close. I'd move the item boxes into the straight part of the turn and maybe remove the wall on the left so you can get a look at the setpiece before you're on it. In addition, an ark arrow past the tripwire would be nice just in case.
View attachment 193033View attachment 193034
Hardly Ever Land Battle Arena has added returning from Crash Tag Team Racing. Now you can battle instead of stunting on the arena. This can be found in the Lost & Found section while playing in Prison Break or Battle Mode.
[Changes for Sherbet Land]
Sneaker Capsules is replaced with 20 Ring Capsules
Flame Shield Capsules is replaced with 5 Banana Capsules
2nd Tripwire Shortcut are different!
Rings in a Up Hill Cave are...
XBOX Core - Added Ark Arrows near and after the 1st tripwire shortcut.
Pink Fur Speedway - Fences and Ark Arrow added.
Mega Launch Base Zone - Added Ark Arrows and changed the 2nd tripwire shortcut.
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