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Classic Chars (W.I.P)

XTRAB0.png
CSS art
 
Here is the gif


srb20268.gif


The script as well


Lua:
addHook("AbilitySpecial", function()
    for player in players.iterate
    if not (player.mo and (player.mo.skin == "sonic")) then return end
        if not (player.pflags & PF_THOKKED)
        and player.mo.state == S_PLAY_JUMP
        and not (player.powers[pw_carry])
           player.pflags = PF_JUMPED
           player.mo.state = S_PLAY_CLIMB
           P_Thrust(player.mo, player.mo.angle, 23*FRACUNIT)
           S_StartSound(player.mo, sfx_thok)
           S_StartSound(player.mo, sfx_rail1)
           P_SpawnThokMobj(player)
           player.pflags = $1|PF_THOKKED
        end
    end
end)
 
View attachment 92361

yes a mod where (almost) everyone is in classic era
character in mod/or the mod= sonic,tails & knuckles

S abilities= spindash and air boost (the one how is showed in the last cutscene of sonic generations)
T abilities= fly,spindash and bomb throw
K abilities= dive,climb and glide and crouch
(no the abilities are not done its just a concept)
That sprite looks pretty cool, and hopefully you can find a coder to help you
 
sad but the mod is cancelled cuz lost motivation but heres the build (also tails is bugged sorry i cant fix)
 

Attachments

  • CL_ClassicChars_V1.pk3
    654.1 KB · Views: 81
Dude I have an idea why do you use canceled sprites from classic neo base sonic I think it stays
 

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