I can actually try that, I just have to make this script and it can be a real thing.sadly the air dash will be the homing thok cuz idk how to lua.
yeah u can tryI can actually try that, I just have to make this script and it can be a real thing.
addHook("AbilitySpecial", function()
for player in players.iterate
if not (player.mo and (player.mo.skin == "sonic")) then return end
if not (player.pflags & PF_THOKKED)
and player.mo.state == S_PLAY_JUMP
and not (player.powers[pw_carry])
player.pflags = PF_JUMPED
player.mo.state = S_PLAY_CLIMB
P_Thrust(player.mo, player.mo.angle, 23*FRACUNIT)
S_StartSound(player.mo, sfx_thok)
S_StartSound(player.mo, sfx_rail1)
P_SpawnThokMobj(player)
player.pflags = $1|PF_THOKKED
end
end
end)
Also maybe do s2?wat u mean?
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ok guys so a got a question for u guys wich of this waiting animatin should i animate cuz i made the wait sprite but the dont like classic sonicView attachment 92364
(anyway made by delta coduit,sega and sonic team)
also what is the sprite used while he uses the air dash?
White Sonic's floating sprite, I kinda found it from when I opened slade.also what is the sprite used while he uses the air dash?
That sprite looks pretty cool, and hopefully you can find a coder to help youView attachment 92361
yes a mod where (almost) everyone is in classic era
character in mod/or the mod= sonic,tails & knuckles
S abilities= spindash and air boost (the one how is showed in the last cutscene of sonic generations)
T abilities= fly,spindash and bomb throw
K abilities= dive,climb and glide and crouch
(no the abilities are not done its just a concept)
coolUpdate= sonic abilities are done
Oh i was gonna ask if i can help. good luck on your next projectsad but the mod is cancelled cuz lost motivation but heres the build (also tails is bugged sorry i cant fix)
i love itsad but the mod is cancelled cuz lost motivation but heres the build (also tails is bugged sorry i cant fix)