TheSpectralStar
how am i not banned yet-
things take time to make bruh.Is been a year how is that possible 🧐
what you expect someone to start making a giant map and have it done in 5 minutes?
things take time to make bruh.Is been a year how is that possible 🧐
Nah I'm surprise how is this possible.things take time to make bruh.
what you expect someone to start making a giant map and have it done in 5 minutes?
Well you see, first you gotta map out the area. Next ya gotta be patient enough to know that mapping the area will take time. Finally, you make a map based off that layout, which wouldn't you know, will take time. Be patient. Just because it's been a year, doesn't mean it isn't coming out. SA Sonic was in dev for about year before it was released, and that was just a character.Nah I'm surprise how is this possible.
But I didn't beg for the mod I just confused how a map have so much MB and a large mapWell you see, first you gotta map out the area. Next ya gotta be patient enough to know that mapping the area will take time. Finally, you make a map based off that layout, which wouldn't you know, will take time. Be patient. Just because it's been a year, doesn't mean it isn't coming out. SA Sonic was in dev for about year before it was released, and that was just a character.
I just confused how a map have so much MB
I really like the new signpost artUpdate 41
When i said this update would come with a twist , i meant that literally. This is a small improvement that i believe gives the mod some charm. I present to you... a custom addition to the signpost:
This is merely a sprite change for the signpost, so it should be compatible with signpost mods i think.
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*NOTE: mod characters Neo Sonic, Adventure Sonic & Modern Sonic not included, they're for demonstration purposes. Download them on the MB, they're really fun to play.
Now you can twist and spin the signpost facing Chronicles Eggman. As my reference, i used his skill art from the game. When my first version was sprited, i changed it so he looks forward. Have a look at my sprite progression:
I'm thinking of making custom art for the checkpoint starpost as well, but that is in the brainstorming phase. Like the signpost, this will be purely cosmetic without any change in code. That means i'll make 23 sprites for the movement and flickering, and not change any function. Here are a couple of my ideas:
1) My first idea is to do something with the tap mechanic and turn it into the motion of the starpost, like running past it makes one of those circle thingies appear with a thumbs up:
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2) The second idea is purely decorational, using items to make the post stand out. specifically these items:
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I would use the first 2 as part as decoration and use the third's ring as the centre. as you pass the starpost, the ring spins and the idol cracks. This results in a little spirit floating up, recreating the third item. this idea came to me as a i realised i can't use the 3rd item for normal continue icons (each characters have their own unchangeable icons). I could perhaps make a different object/monitor out of this if this idea is too far out there for the starpost. The first item has a unique little symbol which i just found cute lol, and it still stays within the theme context wise. So i think they could work together.
3) For the third idea, i'm thinking of making the attack wheel from chronicles' battle system the new centre of the checkpoint.
4) The fourth and final idea is to use equipment/Insignia for the post's decoration. Examples of this for the villains are Ix's staff, Eggman's Base/ Tower or egg equipment like the communicator. As an example for the heroes, i immediatly think of Tails' workshop's emblem in Central City:View attachment 74887
I'm interested to hear what the community thinks on this. What do you think about the update in the signpost? Which idea(s) would you like to see developed further for this mod's checkpoint? Do you have another idea it? All critiques, suggestions and feedback is welcome and taken into consideration.
Thank you for reading!
Thank you for your concern. Have no fear, i regularly come across hurdles. What i learned to mitigate burnouts and fatigue is to focus on something else in the mod for a while. One month i focus on the level building itself, another on chao, another on scripting and another on music... Whenever i'm stuck on one aspect, i can easily switch myself into another aspect. It keeps me productive, and allows me to make the mod exciting for both me and the player. I also take some small breaks if truly necessary.I really like the new signpost art
you did a good job on that
as for the starpost, idea 2 sounds really cool, but at the same time sounds really complicated and the last thing i want to see is you overworking yourself just for a checkpoint animation.
1) My first idea is to do something with the tap mechanic and turn it into the motion of the starpost, like running past it makes one of those circle thingies appear with a thumbs up
Thank you for your concern. Have no fear, i regularly come across hurdles. What i learned to mitigate burnouts and fatigue is to focus on something else in the mod for a while. One month i focus on the level building itself, another on chao, another on scripting and another on music... Whenever i'm stuck on one aspect, i can easily switch myself into another aspect. It keeps me productive, and allows me to make the mod exciting for both me and the player. I also take some small breaks if truly necessary.
The goal for me is to make something cool to enjoy. And if an extra animation can help in that, i get inspired to make stuff.
With that, let's go to a mini update:
Update 42
Today i want to show the first realised concept for the checkpoint post. I made a couple of keyframes for the animation of checkpoint idea 1 from the previous update.
For this idea, not only did i insert the motion of a common sliding command, i also changed the bottom part into a Sonic 1 styled half. For me this S1 bottom half symbolised the return to a past era further emphasised through remixes, the GHZ location,... The original S1 checkpoint also started with a blue sphere on top, and this fit the chronicles references perfectly.
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I'll try to do the same with the other ideas. When all of them are done, we can come together and decide which version you'ld like to see most in the mod. That version will get the full 23 sprite animation treatment.
I'm also excited for the next SRB2 Direct, which is coming on the 27th of August. I wonder what will show up there...
Thank you for reading! Enjoy the first idea's prototype!
I hadn't seen the trailer until now,Update 43
The secret's out, SRB2 Direct 5 has passed with lots of creators creating cool upcoming content. In it, the first announcement trailer for my mod appeared. I want to give a huge shoutout to and thank my friend Particle, who made the trailer so charmingly exciting.
In the trailer, you can find the status of the level layout, how the current textures are implemented atm, what to expect and look forward to.
Watch the trailer here on Particle's channel:
The songs heard in the trailer are an updated version of the GHZ theme and the Victory theme, both will be uploaded as videos on my channel when i have wifi again in a few weeks. (I think i uploaded the latter as a discord linked message before but i can't remember which update that was...) Anyway, they'll be available soon in YT format.
If you're curious, watch the old version of the GHZ theme on my channel:
Thank you for staying nearly 2y with me, the project has grown alot and i couldn't have done as much if it weren't for the friends i made in the community, like Particle, Felix, Clone Fighter, and others. Thank you, until next time!
What does that mean to this thread? Before you say,yes,i did watched the trailer.CINNAMON BUNS
What does that mean to this thread? Before you say,yes,i did watched the trailer.
Rest assured, there are multiple cinnamon buns aplenty in the zone. :)Wait but there only one cinnamon bun so why buns unless there are multiple In the level
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cinnamon buns
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