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Chronicles' Green Hill Zone - Work in Progress thread

RoimWolf

Member
I apologize if I'm stepping out of line, but as a friendly reminder, please don't forget what happened with the SA-Sonic thread.
You guys probably wouldn't continue that much but I feel it's worth mentioning it anyway :sadthumbsup:
 

SpongeSonicGuy(?)

I like Sailor Moon. So sue me!
I apologize if I'm stepping out of line, but as a friendly reminder, please don't forget what happened with the SA-Sonic thread.
You guys probably wouldn't continue that much but I feel it's worth mentioning it anyway :sadthumbsup:
Ik. I just wanted to do a funny.
 

LoreMan

Member
I apologize if I'm stepping out of line, but as a friendly reminder, please don't forget what happened with the SA-Sonic thread.
You guys probably wouldn't continue that much but I feel it's worth mentioning it anyway :sadthumbsup:
I never really visited the SA-Sonic thread, I had no idea that something happened, what exactly DID happen?
 

RoimWolf

Member
I never really visited the SA-Sonic thread, I had no idea that something happened, what exactly DID happen?
Long story short, at one point fans of the project started to push the thread to 100 Pages, essentially bloating notifications and leading the thread needing to be locked not long before the mod was released.
Made it harder to go back and read any updates at the time it was happening, because multiple pages were being treated like a Discord server with the desired information pushed many pages back.
 

Rabosion

Member
YAY, 100+ messages in the thread! :celebration:

Update 38

It's been a while, irl has been a little busy. Nonetheless, I have something great to show. Today i want to show off some progress with my water. I have made a new texture animation.

srb20210-2.gif

srb20211-2.gif

So i made a beach waves animation in 18 frames. Most of my time has been spent on accurately getting the waves to flow like in chronicles. It has a few bugs that i want to squash. Both in texture (doesn't loop properly horizontally, luckily barely visible in motion) and in zone builder (part of the blue colour pops up at the top like you see in gif 1). I hope to have this fixed by the next update. Then i can show how it looks in the actual level

Thank you for reading!
 

Specter

You can't kill me, i'm already dead inside!
YAY, 100+ messages in the thread! :celebration:

Update 38

It's been a while, irl has been a little busy. Nonetheless, I have something great to show. Today i want to show off some progress with my water. I have made a new texture animation.

View attachment 68356
View attachment 68357
So i made a beach waves animation in 18 frames. Most of my time has been spent on accurately getting the waves to flow like in chronicles. It has a few bugs that i want to squash. Both in texture (doesn't loop properly horizontally, luckily barely visible in motion) and in zone builder (part of the blue colour pops up at the top like you see in gif 1). I hope to have this fixed by the next update. Then i can show how it looks in the actual level

Thank you for reading!
I like it
 

Why_bother

Member
Even if the 100th message was literally a filler comment that didn't need to be made, I'm glad that this thread got past 100.
 

Rabosion

Member
Update 39

Today i want to show you a couple of things.
First off, I've been thinking on how to make my level paths flow smoother from one section to the next. In doing so, i've experimented with some transitions
The first transition is to and out of the high up forest (like in the opening cutscene):
View attachment srb20215.gifView attachment srb20219.gif
it may be a little odd for now, but i think i can make it work somehow. Either way, both types of entrances will appear in some form in the level.

the second transition is towards the deep forest section (also 2d<>3d)
this is repurposed from an earlier update, i'm glad i found a use for it.
srb20212.gif
srb20213.gif

Next up, i have almost recreated the radio station in zone builder. Lots of spritework and a couple of fofs later, we get:

I only need to make 2 linedefs for the last couple of details, then the radio station is perfectly remade.

Thank you for reading!
Post automatically merged:
 
Last edited:

Specter

You can't kill me, i'm already dead inside!
Update 39

Today i want to show you a couple of things.
First off, I've been thinking on how to make my level paths flow smoother from one section to the next. In doing so, i've experimented with some transitions
The first transition is to and out of the high up forest (like in the opening cutscene):
View attachment 71135View attachment 71136
it may be a little odd for now, but i think i can make it work somehow. Either way, both types of entrances will appear in some form in the level.

the second transition is towards the deep forest section (also 2d<>3d)
this is repurposed from an earlier update, i'm glad i found a use for it.
View attachment 71137View attachment 71138

Next up, i have almost recreated the radio station in zone builder. Lots of spritework and a couple of fofs later, we get:

I only need to make 2 linedefs for the last couple of details, then the radio station is perfectly remade.

Thank you for reading!
Post automatically merged:
The radio station is looking great!

if i'm allowed to ask, is there a plan to have an inside to it that contains a few items and a chao like it was in chronicles?
 

Deadsky

lazy female
Update 39

Today i want to show you a couple of things.
First off, I've been thinking on how to make my level paths flow smoother from one section to the next. In doing so, i've experimented with some transitions
The first transition is to and out of the high up forest (like in the opening cutscene):
View attachment 71135View attachment 71136
it may be a little odd for now, but i think i can make it work somehow. Either way, both types of entrances will appear in some form in the level.

the second transition is towards the deep forest section (also 2d<>3d)
this is repurposed from an earlier update, i'm glad i found a use for it.
View attachment 71137View attachment 71138

Next up, i have almost recreated the radio station in zone builder. Lots of spritework and a couple of fofs later, we get:

I only need to make 2 linedefs for the last couple of details, then the radio station is perfectly remade.

Thank you for reading!
Post automatically merged:
Dayum i wonder how big the stage will be
 

Rabosion

Member
The radio station is looking great!

if i'm allowed to ask, is there a plan to have an inside to it that contains a few items and a chao like it was in chronicles?
Of course you can ask me stuff, please ask your heart out. I'ld be happy to answer.

I don't remember there being an inside area for the radio station in chronicles. There are 5 spots scattered throughout the chronicles map where you can grab an item/chao. I've marked the locations on a map below:
DS SC Locations Map + secrets.png

In my last playtest of the first zone, i noticed you could grab them inside the temple. As that's close by, maybe you confuse it with that area?

Anyway, i can't promise an interior for it (at least not yet). This overworld area already has a lot of Thing Objects and fofs, i fear breaking up the station's fofs for an entryway would break the entire area. But have no fear, all of chronicles' areas from the map above are in the level. Extra areas beside this Green Hill overworld are also planned and will take place before, after and under the GHZ overworld.

I can always try later down the line when the level is more finished, but for now there are no plans to add a custom interior for the radio station.

Dayum i wonder how big the stage will be
Some sections like the intro and ending are still being built, and some existing sections are being rebuilt to better fit Zone Builder and Chronicles at the same time. So my current estimate may not be complete. But atm, blasting through the fastest route of the stage, i expect a player to take about 1:10. Exploring for secrets might make the fun last much longer. So at minimum, expect about the length of GFZ2.
 

Rabosion

Member
Update 40

I've been working on a lot of textures. I mainly updated my grass textures (with variations), and they gave the level an entirely different look. Since the updates contain too much to sum up, i'll better show you in screenshots.

1658829516310.png
1658829556654.png
1658829609904.png
1658829670903.png
1658829759203.png

What do you think about the upgrades? What should i improve next? Any suggestions, tips, critiques are always welcome.

Thank you for reading!
 

Specter

You can't kill me, i'm already dead inside!
Update 40

I've been working on a lot of textures. I mainly updated my grass textures (with variations), and they gave the level an entirely different look. Since the updates contain too much to sum up, i'll better show you in screenshots.


What do you think about the upgrades? What should i improve next? Any suggestions, tips, critiques are always welcome.

Thank you for reading!
looking good! the textures fit the art style of chronicles really well while also looking new and fresh!
 

LoreMan

Member
Update 40

I've been working on a lot of textures. I mainly updated my grass textures (with variations), and they gave the level an entirely different look. Since the updates contain too much to sum up, i'll better show you in screenshots.


What do you think about the upgrades? What should i improve next? Any suggestions, tips, critiques are always welcome.

Thank you for reading!
I personally prefer the older texture look, but these fit the art style much more and still look great!
 

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