Hello SRB2 community! I'm back and going full-speed ahead into making another new character WAD. This design is heavily inspired by Saturn Sonic (Sonic Jam and Sonic R) however his gameplay and animations aren't all going to be dictated by those seen in those games. Aesthetic over accuracy here.
The shading style here is simple and uses minimal AA in favor of easier animation. This is going to animate rather differently from what you're used to seeing in SRB2 as all the animations are being done completely from scratch. All poses that are asymmetrical are going to get 8 frame rotations instead of the usual 5, like what is shown in the idle animation.
Not only do I want to make the existing animaitons unique, but I also have plans to make frames for things that other characters don't have, like a unique brake frame and a peelout ability. However, I'm an artist and not a programmer, so I will need help on the lua scripting when it comes to that.
What I'm looking for from this thread is CC on the artwork and animation decisions, as well as suggestions to make this character play uniquely from your average SRB2 character. Currently the plan is double jump ability with peelout custom ability
The shading style here is simple and uses minimal AA in favor of easier animation. This is going to animate rather differently from what you're used to seeing in SRB2 as all the animations are being done completely from scratch. All poses that are asymmetrical are going to get 8 frame rotations instead of the usual 5, like what is shown in the idle animation.
Not only do I want to make the existing animaitons unique, but I also have plans to make frames for things that other characters don't have, like a unique brake frame and a peelout ability. However, I'm an artist and not a programmer, so I will need help on the lua scripting when it comes to that.
What I'm looking for from this thread is CC on the artwork and animation decisions, as well as suggestions to make this character play uniquely from your average SRB2 character. Currently the plan is double jump ability with peelout custom ability
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