chiri
silly boy
SINGLE PLAYER (Best to Worst):
1 - Pagoda Park (Nice Aesthetic, Fun level design, cool details)
2 - Shadow of Azlant (Cool ideas, nice aesthetic but it could use a bit more polish)
3 - Foliage Furnace (Very nice aesthetic and good level design.)
4 - Fatal Factory (Really fun level, has nice challenge, repetitive hallways and aesthetic could use a bit of work)
5 - Overgrown Heights (Nice aesthetic, foliage blocks a bit too much though, there's also a part of the level where you can fall off a cliff but you won't die)
6 - Square City (Fun level to speed through and the visuals are nice but a little barren. Also on the short side)
7 - Dark Marsh (Rayman level, nice. Enemy placement is pain specially in tight hallways.)
8 - Gate Garden (Very nice aesthetic. Has some missing textures? Is super confusing to navigate)
9 - Hakuryu Dojo (Really cool idea, but the lava section is a little too chaotic and the final boss is obnoxious.)
10 - Galactic Facility (Fine level, a bit too barren. Some sections are a little confusing)
11 - Emerald Aether (It's nice and ample but there's not much to it in terms of length. The music is also just Greenflower Zone, another track could be nice)
12 - Alabaster Fountain (The aesthetic is nice at first but gets repetitive. The background has weird issues sometimes as well, and some areas are just confusing or obnoxious to navigate. Level could be a little shorter)
13 - Knothole Coast (Making the player go in a circle is frustrating. The level is super barren and not particularly interesting. The final section has no point existing)
14 - Azlant Ruin (Weird lag and camera issues. The level aesthetic is cool but it's so obnoxiously hard to navigate that it ruins it.)
15 - Aquatic Port (The aesthetic, level design and ideas at play all need work)
1 - Pagoda Park (Nice Aesthetic, Fun level design, cool details)
2 - Shadow of Azlant (Cool ideas, nice aesthetic but it could use a bit more polish)
3 - Foliage Furnace (Very nice aesthetic and good level design.)
4 - Fatal Factory (Really fun level, has nice challenge, repetitive hallways and aesthetic could use a bit of work)
5 - Overgrown Heights (Nice aesthetic, foliage blocks a bit too much though, there's also a part of the level where you can fall off a cliff but you won't die)
6 - Square City (Fun level to speed through and the visuals are nice but a little barren. Also on the short side)
7 - Dark Marsh (Rayman level, nice. Enemy placement is pain specially in tight hallways.)
8 - Gate Garden (Very nice aesthetic. Has some missing textures? Is super confusing to navigate)
9 - Hakuryu Dojo (Really cool idea, but the lava section is a little too chaotic and the final boss is obnoxious.)
10 - Galactic Facility (Fine level, a bit too barren. Some sections are a little confusing)
11 - Emerald Aether (It's nice and ample but there's not much to it in terms of length. The music is also just Greenflower Zone, another track could be nice)
12 - Alabaster Fountain (The aesthetic is nice at first but gets repetitive. The background has weird issues sometimes as well, and some areas are just confusing or obnoxious to navigate. Level could be a little shorter)
13 - Knothole Coast (Making the player go in a circle is frustrating. The level is super barren and not particularly interesting. The final section has no point existing)
14 - Azlant Ruin (Weird lag and camera issues. The level aesthetic is cool but it's so obnoxiously hard to navigate that it ruins it.)
15 - Aquatic Port (The aesthetic, level design and ideas at play all need work)