Can anyone give me a complete list of projectiles and their object numbers, if it's not too much of a favour to ask. Would normal objects and their mapthing numbers work too?
4 Egg Mobile style missile
74 Standard red ring
91 Jettysyn gunner bullet
152 Mario fireball
194 THZ-turret-style laser
124 Homing ring
125 Automatic ring
126 Explosion ring
149 Koopa shell
Note: Koopa shell won't hurt enemies if it hasn't bounced at least once before it hits an enemy
Here's some more:
120-THROWN AUTOMATIC EXPLOSION HOMING
121-THROWN AUTOMATIC EXPLOSION
122-THROWN AUTOMATIC HOMING
123-THROWN HOMING EXPLOSION
151-KOOPA FLAME
186-SPIN FIRE
93-DETON (Yes, SRB2 Considers detons missles)
67-MINE (Probably Jettysyn Bomber bomb)
EDIT: The last one does nothing and the Deton... it's just a dumb idea.
Koopa flame crashes. I had trouble with it in the first Nitemare wad with fire throwing, for some reason it kept crashing. I think it was cause of a lack of MF_NOBLOCKMAP or something.
Re: Character wads - spawning different objects as projectil
Yuni said:
Can anyone give me a complete list of projectiles and their object numbers, if it's not too much of a favour to ask. Would normal objects and their mapthing numbers work too?
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