Character wads - spawning different objects as projectiles

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Yuni

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Can anyone give me a complete list of projectiles and their object numbers, if it's not too much of a favour to ask. Would normal objects and their mapthing numbers work too?
 
I'm pretty sure that on the SRB2Wiki, if you go to the thing page for the projectile you want, it should tell you the mobj number.
 
SRB2Wiki said:
  • 4 Egg Mobile style missile
    74 Standard red ring
    91 Jettysyn gunner bullet
    152 Mario fireball
    194 THZ-turret-style laser
    124 Homing ring
    125 Automatic ring
    126 Explosion ring
    149 Koopa shell

Note: Koopa shell won't hurt enemies if it hasn't bounced at least once before it hits an enemy
Here's some more:
120-THROWN AUTOMATIC EXPLOSION HOMING
121-THROWN AUTOMATIC EXPLOSION
122-THROWN AUTOMATIC HOMING
123-THROWN HOMING EXPLOSION
151-KOOPA FLAME
186-SPIN FIRE
93-DETON (Yes, SRB2 Considers detons missles)
67-MINE (Probably Jettysyn Bomber bomb)
EDIT: The last one does nothing and the Deton... it's just a dumb idea.
 
Koopa flame crashes. I had trouble with it in the first Nitemare wad with fire throwing, for some reason it kept crashing. I think it was cause of a lack of MF_NOBLOCKMAP or something.
 
Re: Character wads - spawning different objects as projectil

Yuni said:
Can anyone give me a complete list of projectiles and their object numbers, if it's not too much of a favour to ask. Would normal objects and their mapthing numbers work too?
SOC edit wins your internet. Also, it's freaking hundreds of items + other freeslot mods; giving you a complete list is ridiculously pointless.
 
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