When running alongside a conveyor belt (In the same direction), characters are still limited to their normalspeed as if they were on normal ground. This means that they use their walking frames while not reaching their top speed as if they were running on a conveyor belt.
Conversely, running against a conveyor belt (In the opposite direction), characters can still reach their normalspeed and aren't slowed down at all.
This is easy to see in THZ2 at any of the conveyor belts. This behaviour did not happen in 2.0.x so I'm thinking it is an issue here.
Conversely, running against a conveyor belt (In the opposite direction), characters can still reach their normalspeed and aren't slowed down at all.
This is easy to see in THZ2 at any of the conveyor belts. This behaviour did not happen in 2.0.x so I'm thinking it is an issue here.
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