Changing the state of an object?

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Kaysakado

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I know you can change the state of an object that triggers the Linedef Executor "Change Object State" ,but is it possible to change the state of a different object?
 
What? Be specific. And less confusing. I'm going to tell you right now to edit the state just like anything else, but I don't think that's your problem.
 
I could see it happening - if you had item tags a la ZDOOM. Otherwise I'm not sure how that'd work - transforming states is simple enough (ie: "transform that Crawla into a Deton, plz" is probably doable, if a bit glitchy), but how do you specify which object should change state?
 
I think he wants to change a DIFFERENT object's (not the object that touched the linedef) state.
I dunno, though. The question is confusing.
 
I mean that there's a linedef executor that changes the state of the object that activated it, but is there a way to change the state of a different object?
 
No. If you use the linedef type 125 (Change Object State), it would change the state of the object that triggered the action, but is there a way to change the state of a different object, not the one triggered the action?

Oh, and to clear up more of the confusion, I'm not talking about SOCs!
 
Kaysakado said:
No. If you use the linedef type 125 (Change Object State), it would change the state of the object that triggered the action, but is there a way to change the state of a different object, not the one triggered the action?

Oh, and to clear up more of the confusion, I'm not talking about SOCs!

What do you want, exactly? If you want the player to change the state of another object you may use linedef type 106 or 107 to make an Invisible, inatingible FOF pass trough the object, change it's state and go away.
 
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