Changing Mindash and Maxdash values with lua?

Rapidgame7

scripting bee
If, for example, you have a variable of name player holding a player_t struct, it would be something like this:
Code:
player.mindash = x*FRACUNIT
player.maxdash = y*FRACUNIT
with x and y being integers, of course.

Consider using the wiki. It's all there. Open the search function that your browser should have and look for "mindash".
 

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