Change Sky

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I've been trying to change the sky on a level I'm working on for ages and this doesn't really help me. D:

Could anyone be a little clearer for me, please? :]
 
For an example, if the map's sky is SKYNUM 1, and you want it to change to SKYNUM 4, make the control sector's floorheight 4.
 
Perhaps I am misunderstanding what "Change Sky" means. I didn't want to just go out and ask this, but here goes:

How can I change the sky texture? Like...from the standard blue sky and clouds to a starry night?
 
That's exactly the linedef type you'd use.

Create a linedef executor, just like you would any linedef executor. Make the control sector's floor height be the sky that you want to change it to. To change it to a starry sky with blue stars, make the control sector's floor height be 8; for starry with white, make it 94; for dark clouds, make it 7.
 
Thanks, SonicMaster! That really helped. <---nevermind. Dx

Ugh...I thought I had it and understood correctly...but I didn't. Would anyone be able to send me a simple sample wad so I can look at it?
 
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