ololz ths is my 1rst map nd if u dont like dun dl *SHOT*
Ahem. Behold! Castle de Space, first beta. Although everything's in place, I still need to fix up last details, and this is where I ask you, the community, to help.
I cannot netgame.
As such, there may be flaws in this map that may occur if there's many players, that I wouldn't know about. So if somebody could arrange a netgame with his/her buddies with this map, and tell me of any glitches they find, it would be highly appreciated.
Anyways, PICS or GTFO, I know. Images ahoy!
A much improved upper hallway. Adding random planters seems to be a surefire way of making a place look better.
An upper room, complete with a fireplace, a couch, a fountain, and a... wierd hole in the floor?
The main hall. Now with the promised planters, and skylights. See how much better it looks with said things?
A fountain hall. Not much of a change, aside from the addition of yet another planter.
A... dungeon. Seems that the remodelers haven't been down this way yet.
Yeah, this place needs some improvement. Spikes everywhere. And what's with the glassed-in goo?
The throne room. Not much of a change, aside from monitors and some rings.
And finally, the courtyard. Amazing how varying the grass textures a bit instantly makes a large area more interesting. And I'm REALLY proud of the fountain.
RANDOM POINTLESS FEATURES:
= 4246 vertices, 5104 linedefs, 9729 sidedefs, 759 sectors, and 682 things.
= This is my first map of high enough quality for release. (To tell the truth, it's also my first map to actually be finished.)
= Weapon rings: Auto (in the open), Bomb (hidden), and Inf (in a gimmick)
= Some music credits:
Main theme (digital): Crystal Palace - Chase mission - NiGHTS: JoD
Main theme (midi): Hall of the Mountain King
= Map has been fully integrated into the existing match rotation. Plus some map header features from ShufflarB2.
= Some PRIME hiding spots if one is playing Hide-and-Seek.
= Finally, there is one secret hidden in this map. Can you find it? :D
Download Links:
MEGAUPLOAD link
SRB2FFH Link for great justice.
P.S. I have 2 ideas for a CTF version of this map planned for later. Might make them both.
EDIT: A special thanks goes out to Shuffle, although he wasn't involved in any way. I was testing it just now on ShufflarB2, and although it messes up the lighting, the timeofday option + nighttime = much more awesome looking castle.
Ahem. Behold! Castle de Space, first beta. Although everything's in place, I still need to fix up last details, and this is where I ask you, the community, to help.
I cannot netgame.
As such, there may be flaws in this map that may occur if there's many players, that I wouldn't know about. So if somebody could arrange a netgame with his/her buddies with this map, and tell me of any glitches they find, it would be highly appreciated.
Anyways, PICS or GTFO, I know. Images ahoy!
A much improved upper hallway. Adding random planters seems to be a surefire way of making a place look better.
An upper room, complete with a fireplace, a couch, a fountain, and a... wierd hole in the floor?
The main hall. Now with the promised planters, and skylights. See how much better it looks with said things?
A fountain hall. Not much of a change, aside from the addition of yet another planter.
A... dungeon. Seems that the remodelers haven't been down this way yet.
Yeah, this place needs some improvement. Spikes everywhere. And what's with the glassed-in goo?
The throne room. Not much of a change, aside from monitors and some rings.
And finally, the courtyard. Amazing how varying the grass textures a bit instantly makes a large area more interesting. And I'm REALLY proud of the fountain.
RANDOM POINTLESS FEATURES:
= 4246 vertices, 5104 linedefs, 9729 sidedefs, 759 sectors, and 682 things.
= This is my first map of high enough quality for release. (To tell the truth, it's also my first map to actually be finished.)
= Weapon rings: Auto (in the open), Bomb (hidden), and Inf (in a gimmick)
= Some music credits:
Main theme (digital): Crystal Palace - Chase mission - NiGHTS: JoD
Main theme (midi): Hall of the Mountain King
= Map has been fully integrated into the existing match rotation. Plus some map header features from ShufflarB2.
= Some PRIME hiding spots if one is playing Hide-and-Seek.
= Finally, there is one secret hidden in this map. Can you find it? :D
Download Links:
MEGAUPLOAD link
SRB2FFH Link for great justice.
P.S. I have 2 ideas for a CTF version of this map planned for later. Might make them both.
EDIT: A special thanks goes out to Shuffle, although he wasn't involved in any way. I was testing it just now on ShufflarB2, and although it messes up the lighting, the timeofday option + nighttime = much more awesome looking castle.