CAS Track Pak- The Laser Cup Launch!

CAS Track Pak- The Laser Cup Launch! V7.5c

RedDasherCAS updated CAS Track Pak- The Emotion Engine Update! with a new update entry:

Next set of track teasers!

My hiatus is over, for now. So I'm about to prepare for the upcoming update, and to celebrate, we got some new teasers of each track!

1. Ever wonder what you like to race in this autumn vista?
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2. How would you like to race outside Mega Ice Cap to a map somewhere in the polar arctic with the northern lights?
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3. Since you battled in SEGA SATURN, how about battling in this Nintendo console?
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RedDasherCAS updated CAS Track Pak- The Emotion Engine Update! with a new update entry:

V7- The Laser Cup Launch

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V7: The Laser Cup Launch!

It's been a couple of months, but now it's Summer and I figured if I'd like to expand with a new cup! Introducing the newest cup of the CAS Track Pak lineup, the Laser Cup! And don't worry, there will be two more maps and another Emotion Engine level coming soon.

New Cup: Laser Cup
New Maps: Maple Leaf Ravine and Polar Paradise
New Battle Maps: Nintendo GameCube
New Visual Changes to the existing maps


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Really? Show me a picture for proof? Unless, it's because of the maps that are unreleased. It's best not to play GP until I continue with the maps.
Well, you fixed it while i was recording the proof, but here you go anyway.
 

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RedDasherCAS updated CAS Track Pak- The Laser Cup Launch! with a new update entry:

V7.2- Another new patch

V7.2- Another hotfix update

It's been days since I released V7, but it's time to release another patch.

What's new:

-Improvements to the Computer special stage, like more space, more Ark Arrows included, and even fixed a death pit in the final area.
-Added some rings in Frutiger Aeropolis, mostly since I forgot to add some since the item placement change.
-Details have been added to PlayStation Carnival.
-Some space has been added on Polar Paradise.
-Other details on select courses...

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RedDasherCAS updated CAS Track Pak- The Laser Cup Launch! with a new update entry:

V7.3- Another weekend patch

Well it's the weekend and I just released my Racer Pak. But I have another patch for the Track Pak.

-This affects Polar Paradise in Pak 3:
  • Removed a Penguinator after the first ice section, bringing a total to eight penguins.
  • Moved a Penguinator a bit forward in the third ice section.
  • Changed the starting banner.
Enjoy your weekend!

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Don't suppose you'd consider widening the starting area of Frutiger Aeropolis just a little in the future? Not that this happens often (especially if you're paying more attention) but it stings when it does.
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RedDasherCAS updated CAS Track Pak- The Laser Cup Launch! with a new update entry:

V7.4- Weekend Patch + Bonus Map

Time for another update! Well I managed to get everything right so here it is! Not only this gets some updates and changes, but I also included a bonus map.

What's new:
A new map is being added as a bonus! And a lot of changes to most of the maps.

New Map: MEGA Tetromino Palace Zone (Pak 2)
View attachment 169590

A MEGA styled Battle map set within Tetromino Palace with four sections. I originally was planning a final minute theme before it was hard to implement so it's...

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Some friends and I were fiddling around in the game and apparently this happened on Monkey Target... I'm posting this to make sure you are at the very least aware of this
 

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Some friends and I were fiddling around in the game and apparently this happened on Monkey Target... I'm posting this to make sure you are at the very least aware of this
What's the issue? They fall off since there's no wall at the back? According to Woshee, those springs are supposed to be there so whoever goes into the pit.
 
What's the issue? They fall off since there's no wall at the back? According to Woshee, those springs are supposed to be there so whoever goes into the pit.
The issue is that we were respawning, and then got affected by the springs despite being nowhere near them. In my case, I'd just joined the race (Because RR's netcode is perfectly stable -_-)
 
The issue is that we were respawning, and then got affected by the springs despite being nowhere near them. In my case, I'd just joined the race (Because RR's netcode is perfectly stable -_-)
This is what Woshee said.
"Yeah it was done mainly because the fault line visual would break if it is too long, so to compensate, I added a wall of springs that would send you to your doom."

So, the springs are invisible?
 
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