How i can do an transparent enemy? (i use soc block to do enemies).
SpriteFrame = A | TR_TRANSn
On the SpriteFrame parameter in the state definitions, you can add flags, like
n being a number between 0 and 100 and that is a multiple of 10. (TR_TRANS10, TR_TRANS50 etc)Code:SpriteFrame = A | TR_TRANSn
Also to second what Speedwagon said, the foreground hand on the front side angle should be shifted to the left a bit IMO.
Nice work so far man! :)
One thing you should note though; consistency. Take a look at the shading of your ghost sprite. See how it bounces around almost unnaturally with each turn? Try and make it more consistent throughout the rotation.
Actually, you should split the enemy into two sprites for the best effect: the ghostly body being transparent, and the red eyes not, as well as fullbright.
Seems to be pretty cool program that can maybe help me too and one of it's features is apperently is pallete restriction so this automatic pro shadin would not go out of SRB2's pallete.Well, im beginner on "Aseprite", and its too easy to use, now i can sprite with more details.
Seems to be pretty cool program that can maybe help me too and one of it's features is apperently is pallete restriction so this automatic pro shadin would not go out of SRB2's pallete.
An old enemy backs to srb2....
so this is basically the map of haunted house, and about the ghosts, are still in development.
Its.... looking a bit too dark. Are you trying to make jumpscares? I do see an old friend though. Sonic.exe in the corner