Violo
Resisting Pony Avatar
OKay, I started this project some time ago. Can't remember when but sometime this year. I got an idea of making a capture point gametype (TF2 based) using nothing but pure mapping and the objects and linedef types available in CTF mode. I thought it would be simple. That changed as I started it up again this week.
This is mainly a help topic, but it's also a WIP topic of this gametype, and eventually a map to go with it. The map is pretty simple, having five circle like points which have to be stood on by either blue or red team until it is captured (I'll put in a sound once I figure out how, or can be bothered) and onoce it's captured, the team can move onto the next point. It's pretty much tug of war between two teams. Once all the points are captured then the team who owns them all wins.
In this current build, only the middle point can be 'captured' but it won't activate any others since I'm not sure how I'm supposed to get the gargoyles in their boxes to make the other point be able to be captured. Any suggestions on how this is possible would be nice.
Builds
1.1- http://www.mediafire.com/?f6as7bfatf6fi82 (five control points, middle one working, no sfx or activating others)
And if you have any ideas for maps that can be made around this gametype, feel free to post it up.
Hopefully, I won't ditch this idea and be able to make a new gametype for others to enjoy. Discuss.
This is mainly a help topic, but it's also a WIP topic of this gametype, and eventually a map to go with it. The map is pretty simple, having five circle like points which have to be stood on by either blue or red team until it is captured (I'll put in a sound once I figure out how, or can be bothered) and onoce it's captured, the team can move onto the next point. It's pretty much tug of war between two teams. Once all the points are captured then the team who owns them all wins.
In this current build, only the middle point can be 'captured' but it won't activate any others since I'm not sure how I'm supposed to get the gargoyles in their boxes to make the other point be able to be captured. Any suggestions on how this is possible would be nice.
Builds
1.1- http://www.mediafire.com/?f6as7bfatf6fi82 (five control points, middle one working, no sfx or activating others)
And if you have any ideas for maps that can be made around this gametype, feel free to post it up.
Hopefully, I won't ditch this idea and be able to make a new gametype for others to enjoy. Discuss.
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