OpenGL doesn't work with them quite right.
The software render simply cannot handle distances that large.
One, OpenGL mode isn't supported. Two, software mode is called that because it doesn't use hardware accelleration; the 3D rendering is based on math performed by the CPU, math that was specifically built for speed given certain assumptions about the player's field of view and how far out it would have to draw. If it were a matter of specs or a changeable value do you really think the result of seeing out too far would be for the screen to glitch out?Though you probably already fixed it, Right?
---------- Post added at 01:58 AM ---------- Previous post was at 01:54 AM ----------
Why not, Shouldn't "Software" mode be Dependent on your Computer?
I assure you my computer would be able to "handle" a lager Render distance.