No, this isn't correct. There is still only four frames for "running", which are the sprites on the board. I tried recently and it didn't work so I don't think it's possible. Anyway, it would break all other characters.
Actually, you can make more running frames. It's a rather confusing process.
All I can say is you need to call A_SetTics a number of times, providing that action still exists in 2.0.
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