MrDrEggmanTheThird
Member
Specifically, is it possible to delay the music change until the current music ends?
For context, I'm working on a stage based on Mystic Mansion from Sonic Heroes, where the music is split into short sections that swap as the player progresses. The original stage in Heroes allows the current music section to finish before starting the next one, while Linedef 413 here causes it to change instantly once triggered, which is a little jarring. Is there a way to recreate the Heroes behavior in SRB2, and make it finish the current music before changing?
For context, I'm working on a stage based on Mystic Mansion from Sonic Heroes, where the music is split into short sections that swap as the player progresses. The original stage in Heroes allows the current music section to finish before starting the next one, while Linedef 413 here causes it to change instantly once triggered, which is a little jarring. Is there a way to recreate the Heroes behavior in SRB2, and make it finish the current music before changing?