Can someone...

Status
Not open for further replies.
Then I'll have GreenFlower Zone's music on Doomsday Zone! And those do not go together. I tried it. I could try to find an OGG version of Doomsday Zone's music, but I'm not getting my hopes up.
 
... Besides, why not just use the MIDI as the level music?

And how the heck were the OGG files in there made? Some kind of expensive synth?
 
In SRB2, you can choose between two different versions of music, the ones that start with D and the ones that start with O. The MIDI is used as the D music, but you can't use the MIDI as the O music.
 
Wow, you are unbelievably lazy. Find an empty music slot so the game doesn't default to whatever ogg or mp3 track is there already. All you're doing is wasting space by converting your music.

Additionally, this thread is in the wrong forum and has a stupidly non-descriptive subject. There's a reason we have a part of the message board named "editing help".
 
Kaysakado said:
In SRB2, you can choose between two different versions of music, the ones that start with D and the ones that start with O. The MIDI is used as the D music, but you can't use the MIDI as the O music.

Lies, you can use MIDI/MOD/IT/XM/OGG/MP3 in an O_ lump but only MIDI data in a D_ lump
 
If I recall correctly, if no O_ lump exists for a particular musicslot, a D_ does exist, and the player hasn't specified not to, the game will play the D_ lump.
 
Draykon said:
If I recall correctly, if no O_ lump exists for a particular musicslot, a D_ does exist, and the player hasn't specified not to, the game will play the D_ lump.

yes, if (DigiMusic) DigiSong code fails AND if (MigiMusic) MidiSong goes fails, error!

Code:
if (!S_DigMusic(music, looping) && !S_MIDIMusic(music, looping) && (!nofmod || !nomusic || !digital_disabled || !music_disabled))
		CONS_Printf("ERROR: Music lump %.6s not found!\n", music->name);
 
Status
Not open for further replies.

Who is viewing this thread (Total: 1, Members: 0, Guests: 1)

Back
Top