Can I make my character spawn mulitable things?

Status
Not open for further replies.

csmgiw

Member
Can I make my character spawn things alternatly for like shooting things, or roll spawn things


so if I can please post how


Thank you

(hey I spelled character right, horray!!)
 
Yes, you are able to make your character spawn diffrent things.

For throwing an object instead of a ring, this should be in your S_SKIN:
ringslinger = 1
slingitem = ThingNumber

If you want to make your character spawn diffrent objects while spinning, put this in your S_SKIN:
spinitem = <ThingNumber>
 
No No I know That ( Know no Know no ow.. my brain)
I mean more than one thing alternating

Is that even possable??
 
Unless you have 1 object spawn the other then no I dont think you can without maybe breaking other characters.
 
Flame_the_hedgehog said:
Yes, you are able to make your character spawn diffrent things.

For throwing an object instead of a ring, this should be in your S_SKIN:
ringslinger = 1
slingitem = ThingNumber

If you want to make your character spawn diffrent objects while spinning, put this in your S_SKIN:
spinitem = <ThingNumber>
thokitem = <ThingNumber>

I'll add thokitem too, for in case your character uses speed thok.

Anyways, you wanted things to spawn alternatly? Its possible. First, make a freeslot version of the item you want to use.(to make sure it won't affect the game)Now you use the freeslot item as your thok/spin/shoot whatever type of item. Make the freeslot item spawn whatever item you want it to spawn. You can make a item spawn out of the spawned item too, and you can go on forever like that. But be sure to make the spawned items freeslots too, for just in case....
 
The only REAL way to do it is to make the objects spawned react differently based on the situation.

IE: You only want the spinitem to appear underwater, so make the second frame of the spinitem (Second, first never works) call A_Bubblecheck. A function that makes objects dissapear if above water.
 
Status
Not open for further replies.

Who is viewing this thread (Total: 0, Members: 0, Guests: 0)

Back
Top