Concerning the teleporter idea: Doesn't the player's movement cease when they are teleported? Though, I could have the player be teleported when striking the wall of the building then, as said, create an area that appears to be but isn't vertical, but once the player is teleported, instantly push the player forward with a spring to keep the movement going? I'm just wondering how cheesy the effect of teleporting the player is compared to having them "jump" from corner to corner to the top?
This is a peak moment in the level, (which I haven't been able to continue because of current Vista problems, which will be fixed when I get to an XP at the university this coming week), This is the opening act of the first zone, and I'm throwing away it's difficulty for a rushing feeling of speed.(That should get the player interested).