Moose the Fat Cat
Member
The game already contains a lot of replayability options, even before you factor in the online multiplayer component. Six playable characters in the base game, plus NiGHTS stages, Bonus stages, Record attack, and Emblems, to say nothing of the possibilities provided by mods. There's more to SRB2's replayability than any of the classic Sonic games by a country mile.
Even so... Is there enough? I feel like more could be added in there, considering the vastness of each stage. Each act in SRB2 feels like the equivalent to a stage in Super Mario 64 to me (even more than they feel like Doom levels with platforming), and it'd be cool if there were more SM64-style missions that sent you back to the same level but with a different purpose, as a bonus, if that makes any sense?
Here are some ideas that can work separately, or all together as perhaps a "Mission Mode" or something, however it's easiest to present.
1) Achievement missions with on-screen counters, like:
—kill all enemies/free all animals before finishing the Act (do this for all levels, earn Freedom Fighter badge/emblem)
—collect every ring before finishing the Act (do this for all levels, earn Ring Master badge/emblem)
2) An additional collectible separate from Tokens and Emblems, like the red star coins in the modern Sonic games, or the red/purple coins in 3D Mario games. Something like the Korok seeds in BOTW that kind of just "fill space" for areas where nothing useful is going to be found, but you will still find something.
3) Emerald hunting missions, basically like the SA games. Have 3 emeralds/gems randomly spawn in selected spots around the map or in badniks. Find all three. Do this for each level, earn Treasure Hunter badge/emblem.
Do you agree it would it be fun to have "missions" for each level, or do you disagree and think there's already more than enough content without adding in extra items/counters?
What do you think, and what are your ideas?
Even so... Is there enough? I feel like more could be added in there, considering the vastness of each stage. Each act in SRB2 feels like the equivalent to a stage in Super Mario 64 to me (even more than they feel like Doom levels with platforming), and it'd be cool if there were more SM64-style missions that sent you back to the same level but with a different purpose, as a bonus, if that makes any sense?
Here are some ideas that can work separately, or all together as perhaps a "Mission Mode" or something, however it's easiest to present.
1) Achievement missions with on-screen counters, like:
—kill all enemies/free all animals before finishing the Act (do this for all levels, earn Freedom Fighter badge/emblem)
—collect every ring before finishing the Act (do this for all levels, earn Ring Master badge/emblem)
2) An additional collectible separate from Tokens and Emblems, like the red star coins in the modern Sonic games, or the red/purple coins in 3D Mario games. Something like the Korok seeds in BOTW that kind of just "fill space" for areas where nothing useful is going to be found, but you will still find something.
3) Emerald hunting missions, basically like the SA games. Have 3 emeralds/gems randomly spawn in selected spots around the map or in badniks. Find all three. Do this for each level, earn Treasure Hunter badge/emblem.
Do you agree it would it be fun to have "missions" for each level, or do you disagree and think there's already more than enough content without adding in extra items/counters?
What do you think, and what are your ideas?
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