I thought about making this a post in the suggestions thread, but I wanted to start a bit of discussion since I think it's a sort of invisible problem that hampers the new player experience. Personally, I think the default cam_speed value (0.3) is really bad and actually quite disorienting. This is due to a few reasons:
- cam_speed not only affects the speed of the camera's movement when chasing the player. It also introduces a "mouse acceleration" effect which instantly throws off players who are used to precise FPS controls. You can test how horrible this is by comparing cam_speed 0.1 and cam_speed 1.0.
- When moving towards the camera, especially after thokking and bouncing off of a boss, the player frequently moves completely off-screen.
- This is less fact and more opinion, but I personally think it makes platforming more difficult when cam_speed is low.
I think a default cam_speed of 1.0 is worth considering, although I know many players have gotten used to the default. At the very least, I'd really like for the mouse rotation of the camera to be unaffected by cam_speed. Let me know what you think.
- cam_speed not only affects the speed of the camera's movement when chasing the player. It also introduces a "mouse acceleration" effect which instantly throws off players who are used to precise FPS controls. You can test how horrible this is by comparing cam_speed 0.1 and cam_speed 1.0.
- When moving towards the camera, especially after thokking and bouncing off of a boss, the player frequently moves completely off-screen.
- This is less fact and more opinion, but I personally think it makes platforming more difficult when cam_speed is low.
I think a default cam_speed of 1.0 is worth considering, although I know many players have gotten used to the default. At the very least, I'd really like for the mouse rotation of the camera to be unaffected by cam_speed. Let me know what you think.
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