UPDATE: SRB2 2.1.11, based on master code (no uncapped)
SDL2 code has been merged into upstream and is now part of the main distribution, however there are some outstanding bugs that need to be fixed before srb2sdl2.exe builds can be distributed with regular updates.
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Features:
Requested testing:
So where's the build?
Initial build for 2.1.9: http://idolagames.com/~rkinard/downloads/srb2sdl2-test.zip
2.1.10 exe: http://idolagames.com/~rkinard/downloads/srb2sdl2-2.1.10.zip
2.1.11 exe: http://idolagames.com/~rkinard/downloads/srb2sdl2-2.1.11.zip
SDL2 code has been merged into upstream and is now part of the main distribution, however there are some outstanding bugs that need to be fixed before srb2sdl2.exe builds can be distributed with regular updates.
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Features:
- Rebased on 2.1.10. If your SRB2 is up to date, this build can sit side-by-side with it.
- OpenGL is restored. Use -opengl as usual. Fullscreen mode only supports desktop resolution, unlike srb2win opengl, which will reset your windowed mode resolution to the desktop resolution as well.
- The game will no longer automatically pause when losing focus in record attack and demo playback/recording, as well as during a netgame.
- Joystick code has been migrated to the new API. This should fix joysticks and joystick-related crashes.
- NEW!: -softblit command line option: use SDL2 software blit backend (in software mode only) -- PLEASE TEST AND COMPARE WITH NORMAL SOFTWARE MODE
Requested testing:
- OpenGL! NOW WORKING ON WINDOWS!
- Joysticks
- -softblit, compare performance with "hardware" software.
- Netgaming. Seems like there's a 2-byte offset on Windows builds for some goofy reason.
- Try out capframerate 0 in the console. (currently causes a segfault in multiplayer)
So where's the build?
Initial build for 2.1.9: http://idolagames.com/~rkinard/downloads/srb2sdl2-test.zip
2.1.10 exe: http://idolagames.com/~rkinard/downloads/srb2sdl2-2.1.10.zip
2.1.11 exe: http://idolagames.com/~rkinard/downloads/srb2sdl2-2.1.11.zip
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