The Zero Team
Member
Yeah, the title makes no sense, I know.
Anyway, in character wads, in S_Skin, setting Ability2 to "CA2_SPIN+CA2_MULTIABILITY" (I know plusses should work, as they do in skinflags) doesn't grant both spinning and multiability. But I see no reason for that, as CA2_NONE = 0, CA2_SPIN = 1, CA2_MULTIABILITY = 2, and 3 is unused, so why shouldn't one be able to combine spinning and multiability?
I know there already exists a Lua script for that, but it would be nicer to have it so Ability2 is combinable.
Also, why doesn't the skinflag SF_SUPER allow super transformation in SinglePlayer/Co-op/etcetera? And why does SF_WATERSKIP not exist? Both could be really useful. At least the latter. Like, if I want a character that can Thok as well as run on water (for example a character that floats/flies as default movement, but should be able to Thok anyway).
Sorry if there already exists a "bug report"/suggestion for this. And I know it's not directly a "bug", but still, the suggestions thread is all clogged up... plus it's sort of a bug, I hope?
Anyway, in character wads, in S_Skin, setting Ability2 to "CA2_SPIN+CA2_MULTIABILITY" (I know plusses should work, as they do in skinflags) doesn't grant both spinning and multiability. But I see no reason for that, as CA2_NONE = 0, CA2_SPIN = 1, CA2_MULTIABILITY = 2, and 3 is unused, so why shouldn't one be able to combine spinning and multiability?
I know there already exists a Lua script for that, but it would be nicer to have it so Ability2 is combinable.
Also, why doesn't the skinflag SF_SUPER allow super transformation in SinglePlayer/Co-op/etcetera? And why does SF_WATERSKIP not exist? Both could be really useful. At least the latter. Like, if I want a character that can Thok as well as run on water (for example a character that floats/flies as default movement, but should be able to Thok anyway).
Sorry if there already exists a "bug report"/suggestion for this. And I know it's not directly a "bug", but still, the suggestions thread is all clogged up... plus it's sort of a bug, I hope?
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