Ice
Pretty chill guy
So in my level I have more than a few bustable walls, and they don't always work. Like, the player will spin right into them, and they won't do a thing, and then only on the second or third time ramming into them will they actually, y'know, bust. As far as I can tell, I set them up perfectly (sector tagged to an FOF with action 254 - FOF (special): Bustable Block), and indeed sometimes they work perfectly. And sometimes they don't.
This is frustrating, mainly because various parts of my level depend on the player's speed and angle coming into and out of a bustable wall, and it kinda messes things up when I can't predict the damn things. So my question(s):
Is there any way to fix this? Or are there any precautions I could take toward making failed busts less likely? Is there anything I could be doing wrong?
This is frustrating, mainly because various parts of my level depend on the player's speed and angle coming into and out of a bustable wall, and it kinda messes things up when I can't predict the damn things. So my question(s):
Is there any way to fix this? Or are there any precautions I could take toward making failed busts less likely? Is there anything I could be doing wrong?