I've started working on a castle* level recently, and I was wondering if anyone here has any advice they can give on making it a good castle. Just general questions, like, should I include a courtyard? What sort of stuff could I include as anti-roleplay devices**? Stuff like that. And a link to some tutorial on how to set up those banners like you see in most CTF maps would also be appreciated.
I do have a couple Doom Builder screenshots of what I have done so far, although it's not much. (Screens were taken with a widescreen laptop running at 1280 X 768 resolution, i.e. they're big.)
Main Room
(Yes, I do plan on filling up that large space.)
"Throne" room
(Would that floor decoration count as a sprite rip?)
Any advice would be highly appreciated.
(*Note: this isn't an average "gloomy" setting.)
(**I'm thinking on tagging random areas as exit sectors, to help discourage opening it in coop.)
I do have a couple Doom Builder screenshots of what I have done so far, although it's not much. (Screens were taken with a widescreen laptop running at 1280 X 768 resolution, i.e. they're big.)
Main Room
(Yes, I do plan on filling up that large space.)
"Throne" room
(Would that floor decoration count as a sprite rip?)
Any advice would be highly appreciated.
(*Note: this isn't an average "gloomy" setting.)
(**I'm thinking on tagging random areas as exit sectors, to help discourage opening it in coop.)