I've reported most of these on IRC at some point, but that's a good way for information to get lost, so for posterity:
- Polyobject flats aren't affected by linedef type 491, PolyObject - Set Translucency.
- Conveyor belts work on slopes, but not FOF slopes.
- Polyobjects will trigger 300 - Continuous linedef executors, but not 301 - Each Time.
- A midtexture on a sector with 55 - Continuous Ceiling Mover won't move if the ceiling of that sector has F_SKY1 applied. This bug was introduced in 2.1.15.
- Running back and forth across a large number of dynamic FOF vertex slopes will eventually crash the game.
- Back textures on polyobjects no longer seem to render, so you can't do the original ACZ lift where you can see the inside walls through the missing flat. Or maybe I'm not building it right?
- Colormaps don't play well with dynamic slopes that have transparent flats.
- When polyobjects are parented, the child polyobject is unaffected by the rotation of the parent.
- Polyobjects can't rotate and follow a waypoint path simultaneously.
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