That's just how the software render works. It can't be fixed. I think the only reason you can even look that far up and down in software now is because otherwise, OpenGL users have the advantage of being able to aim there.
The only way for this to be fixed is if SRB2 replaced its software renderer with Polymost, but that was difficult for the experienced guys working on ZDoom to do so SRB2's chances of actually getting it implemented is pathetically small.
Last edited:
Status
Not open for further replies.
Who is viewing this thread (Total: 0, Members: 0, Guests: 0)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.