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bridge help

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BlazingPhoenix

AAAAAAAAAAAAA
Okay so I'm making a bridge and it's place directly over a bridge but it causes texture bleeding on the first bridge(the one lower than it), and there's holes on it, because there's sectors beneath it, how do I fix this?
 
You need to make another control linedef for the first FOF and give it the same tag number as the second FOF.
 
FuriousFox said:
You need to make another control linedef for the first FOF and give it the same tag number as the second FOF.
Could you explain what a control linedef is? I'm really confused here :(
 
Well, when you make a special effect (Water, FOF, colormap, etc.), you have to create a control sector. On that control sector, you take one of the linedefs and tell it to be the special you want, and what tag to have. This is the control linedef.
 
Sounds like what happened when I first learned how to work with FOFs in SRB2. I tried to build a bridge crossing over a lower bridge, which didn't work because I was actually overlapping the sectors I wanted the FOFs to appear in. You should always avoid overlapping sectors in any Doom port, as it will never work, and in extreme cases will cause the map to crash.

I'm not quite sure if that's the problem you're having, but this wadfile contains an example of how I would now build such a setup, and should help you. http://www.sepwich.com/tets/srb2/bridges.wad
 
all right I finally got the top bridge fixed, but I need to know how to fix the below FoF's texture bleeding, any suggestions/help/etc?
 
Can you post a picture of this 'bleeding?' We might be able to tell you what you're doing wrong.
 
srb200181us.jpg
, this shows the texture bleeding.
 
In the current area, is your sector height larger than 4096? That's a limitation in Software mode. I noticed strange-acting textures too when I went above the 4096 height limit. Try to lower the ceiling in the current area, or any area directly connected to it, so that their height together does not exceed 4096.
 
*sweatdrops* Am I the only one who has had no problems with taller sectors than 4096 in software?

Regardless, make sure your linedefs didn't get all screwed up. Mouse over all your sectors and make sure you don't have any linedefs highlighted where you shouldn't (or not having linedefs highlighted when they should). Secondly, make sure they're pointing to the right sectors. Be it DB or WA, a common problem is a linedef pointing to the wrong sector. Make sure the front side (the side with the line, mind) is marked with the sector that it is actually pointing to.
 
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