Physics? What are those?
Anyways, I can't test it now but does this happens in 2D mode specefically or can also be reproduced in other maps? (In this case, ERZ1 would be a glitchfest)
That was an issue with the script (that I was aware of, tried to fix, and scrapped the fix due to framerate issues). It's not an issue with the ring physics themselves.
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