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Botanic Serenity

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It's not. It's an inside joke that only JTE and I would get, since -statcopy was designed for the two of us only. Obviously it'll be changed in SPMoves 12, which belive it or not, is actually coming close to release. :roll:
 
We rewrote the whole damned engine from scratch because we got so many complaints of it crashing during netgames, specifically during Easter mode.

There's also a few little surprises in there, so... you know, look for em when they come out. We're trying to get as much in as possible since SPM12 is really SPMoves final. Aside from patches that may come out later down the road, this is our last major release for the forseeable future :?
 
Btw, BSZ is going to require heavy power. Currently, on a 1.6ghz P4 512mb computer with ATI Rage Ultra 12mb, it averages on 10.624 fps in software (according to Fraps). Compare that to Spring Hill's 19.224 fps.
This is at its current, unoptimized stage though.

...do you guys care about scenery interactivity (ex. intangible objects)? Because if you don't mind running into a tangible bush and being stopped, that would help the framerate a lot.
 
Digiku said:
Btw, BSZ is going to require heavy power. Currently, on a 1.6ghz P4 512mb computer with ATI Rage Ultra 12mb, it averages on 10.624 fps in software (according to Fraps). Compare that to Spring Hill's 19.224 fps.
This is at its current, unoptimized stage though.

...do you guys care about scenery interactivity (ex. intangible objects)? Because if you don't mind running into a tangible bush and being stopped, that would help the framerate a lot.
Why don't you release a high-end version and a low-end version simutaniously? People with godawful machines would be able to play the basic stage, and people with higher-end PCs would be able to enjoy the pretty scenery. Like me :3
 
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