Well, after one year of active production time and another year more in existence, I think I'm finally ready to say:
Welcome to Botanic Serenity.
Botanic Serenity (or "BSZ") is a NiGHTS stage for SRB2, only the third one since SRB2's NiGHTS unlockable, "Spring Hill Zone" (and the second one being purely a race). As it is a NiGHTS stage, it plays very similarly to the original NiGHTS into Dreams. Not only that, but BSZ also sports a beautiful, detailed environment, with much to see (The beta testers can back me up on this one, I'm sure!) You can fly around as Super Sonic, or aimlessly enjoy the sights! You can also hunt for the seven Chaos Emeralds, as well as a number of emblems...
Screenshots (click to enlarge):
( and for the OpenGL fans, so you all won't complain ;) )
BSZ is a very processor-intensive level. Therefore, it features three versions: "High-End", "Mid-End", and "Low-End".
BSZ High-End is the more graphically complicated version of BSZ, sacrificing speed for visuals. This is a good choice if you'd like to admire the sights, as this is what BSZ is intended to look like.
BSZ Mid-End is less graphically complicated than High-End. This sacrifices some visuals for speed. This is a good choice if you'd like to play the level at a better speed, while still viewing a pretty environment.
BSZ Low-End is the bare-bones version of BSZ, sacrificing the most visuals for the smoothest speed. This is a good choice if you'd like to play the level at as close to full speed as possible (even though it's rather ugly!).
The best way to determine which version to play is to try them all out for yourself! For the record, High-End performs ideally well on a 3.0ghz Pentium 4 (or a 2.2ghz Athlon 64) processor with 512mb of RAM.
This requires SRB2 v1.09.4 to run properly.
When you download BSZ, you'll see several files. Extract the *.wad and *.dta files all in the same directory. From there, all you need to do is load either "s_botanicserenity-highend.wad", "s_botanicserenity-midend.wad", or "s_botanicserenity-lowend.wad" into SRB2 (or run their respective *.bat files), depending on which version of BSZ you'd like to run.
Downloads:
[url]http://digiku.freepgs.com/BSZ/s_botanicserenity.zip[/url] (9.04MB)
Documentation: [url]http://digiku.freepgs.com/BSZ/s_botanicserenity.html[/url]
I can say that I put my absolute all into this one. I wanted to make my mark on this community by making something as unforeseen as a fanmade NiGHTS map, and also the most detailed environment I've ever conceived. Also, since the beginning of this project, this was intended to be my last major release in SRB2. After this, I want to concentrate on other interests of mine, such as design, as well as school. I'll still hang around, of course, though I suppose this is pretty much it from me!
Welcome to Botanic Serenity.
Botanic Serenity (or "BSZ") is a NiGHTS stage for SRB2, only the third one since SRB2's NiGHTS unlockable, "Spring Hill Zone" (and the second one being purely a race). As it is a NiGHTS stage, it plays very similarly to the original NiGHTS into Dreams. Not only that, but BSZ also sports a beautiful, detailed environment, with much to see (The beta testers can back me up on this one, I'm sure!) You can fly around as Super Sonic, or aimlessly enjoy the sights! You can also hunt for the seven Chaos Emeralds, as well as a number of emblems...
Screenshots (click to enlarge):
( and for the OpenGL fans, so you all won't complain ;) )
BSZ is a very processor-intensive level. Therefore, it features three versions: "High-End", "Mid-End", and "Low-End".
BSZ High-End is the more graphically complicated version of BSZ, sacrificing speed for visuals. This is a good choice if you'd like to admire the sights, as this is what BSZ is intended to look like.
BSZ Mid-End is less graphically complicated than High-End. This sacrifices some visuals for speed. This is a good choice if you'd like to play the level at a better speed, while still viewing a pretty environment.
BSZ Low-End is the bare-bones version of BSZ, sacrificing the most visuals for the smoothest speed. This is a good choice if you'd like to play the level at as close to full speed as possible (even though it's rather ugly!).
The best way to determine which version to play is to try them all out for yourself! For the record, High-End performs ideally well on a 3.0ghz Pentium 4 (or a 2.2ghz Athlon 64) processor with 512mb of RAM.
This requires SRB2 v1.09.4 to run properly.
When you download BSZ, you'll see several files. Extract the *.wad and *.dta files all in the same directory. From there, all you need to do is load either "s_botanicserenity-highend.wad", "s_botanicserenity-midend.wad", or "s_botanicserenity-lowend.wad" into SRB2 (or run their respective *.bat files), depending on which version of BSZ you'd like to run.
Downloads:
[url]http://digiku.freepgs.com/BSZ/s_botanicserenity.zip[/url] (9.04MB)
Documentation: [url]http://digiku.freepgs.com/BSZ/s_botanicserenity.html[/url]
I can say that I put my absolute all into this one. I wanted to make my mark on this community by making something as unforeseen as a fanmade NiGHTS map, and also the most detailed environment I've ever conceived. Also, since the beginning of this project, this was intended to be my last major release in SRB2. After this, I want to concentrate on other interests of mine, such as design, as well as school. I'll still hang around, of course, though I suppose this is pretty much it from me!