This was originally going to be part of a larger post on MascaraSnake's "rate the levels" thread, until I realized that I don't have anything really interesting or meaningful to say about the stages and would mostly be echoing other people's sentiments, other than a select few things (CEZ1 could use even more atmosphere than it has already, old ERZ holds up surprisingly well with ERZ2 continuing to be one of my favorite stages in the game, THZ is a boring zone, Frozen Hillside isn't a good level should not have been added to the game, Final Demo Zone not being included as an unlockable is a sin) that I might elaborate more on if you guys really want me to submit the aforementioned post.
Something I do have strong opinions on, that I believe warrants it's own thread, are the bosses of the game.
Remember, my opinions aren't subjective, and my experience is most likely wildly different than yours. The reason I'm writing such big sections on some of these bosses is because I care about this game, and wish the best for it.
Egg Mobile - Good!
I like the Egg Mobile's new strafe, it helps absolutely obliterating him at first, but it's still possible to stunlock him as Sonic. My first 2.2. playthrough I never got to see his spicy new pinch phase because I kept jumping into him before he could attack.
I think it's a good boss, though. For a first boss, it's fine that it's easy, and I like that it has a bit of challenge now for new players.
Egg Slimer - Needs Attention!
The Egg Slimer is the worst boss in the game. Now, this might seem blasphemous but, I have my reasoning. It made sense back in 2.0 when the slime did damage. The rest of the zone prepared you for his attacks, but now it just feels completely out of place. This boss needs to be entirely remade. It's not fun. His pinch phase ends up being easier than his main phase, and the boss hasn't gone through any major changes whatsoever since it's introduction in 2003 except for two things (his pinch phase starts earlier and there are walls so you don't fly off into a pit). The behavior, however, remains the same. This is an issue because toxic slime never shows up in techno hill anymore! Having a boss that tests the mechanics you've learned throughout the zone would make for a far more fun, interesting boss. Like the Egg Mobile tests the new mobility you've learned throughout Greenflower, and the Egg Colosseum tests your ability to avoid spikeballs and brambles that you've learned throughout Greenflower, the Egg Slimer should test your abilities with the buoyant slime and electricity pads. The reason I didn't include the deep sea boss here is because I have my own gripes with that boss as well. There's a flaw in my argument, I'll admit, because I don't know what I would replace this boss with. I just feel that it needs replaced.
Sea Egg - Bad
This is, ironically, the easiest boss in the game. This should not be the case. The Sea Egg went from being a tedious game of Whack-A-Mole with an annoying pinch phase that didn't tell newcomers what they're supposed to do, and an identical tedious game of Whack-A-Mole for experienced players, to a complete pushover. This boss needs a bit of (FAIR) difficulty injected into it, and I have some ideas as well. My own take on the Sea Egg.
1. The arena will be larger, so that you can see when the Sea Egg pops out at all times.
2. The arena will be entirely underwater. No bubbles. This might sound cheap and unfair, but you'll see where I'm getting at in a bit.
3. The Sea Egg's missiles will produced bubbles. This will be your source of air.
4. The Sea Egg's electricity will have various patterns. It could be a sphere radiating from it with a grid that you need to jump through. Or it could be a circle on the ground with different patterns you need to platform through. It's electricity attacks will vary.
5. The Missiles will shoot after the Sea Egg is finished with it's electricity attack, and it will immediately hide. This will give you two options, wait through the electricity attack and get air, or avoid the electricity and hit the Sea Egg.
6. The balloon Sea Eggs will shoot electricity, but they will not shoot missiles, however it will be easier to recognize them, because their sprites will move back and forth, like a balloon. This will make it so that the pinch phase requires you to avoid attacks, but not have trouble searching for the balloons.
The final boss of the SpongeBob SquarePants Movie Game I'm sure was an inspiration for this boss, and has an example of how I would have the latter option be handled. I can't find a gif of this so you should search the boss online to see how his attack patterns work.
Now Kwiin (pronounced Queen), you may ask! Isn't this too much to ask of the devs? Think about how difficult this would be to implement! This can't just do it in a day. This takes time and skill! Do you even know if this is possible in the DooM Legacy engine?
You're right! I know how long this would take to implement. Programming for this game is difficult. And I probably don't have any right to make suggestions like this. I sure as hell wouldn't be able to implement this myself, at this moment, with my current level of programming skill. I'm sure my ideas won't make it into the game. I'm sure they would be worse in practice than they are on paper. But, you know, it's something, and it's more damn interesting then the current boss is. The devs have all the time in the world to push out the next update, and you can already see the wonders they have done already with five years hard at work.
Egg Colosseum - Fantastic
This is my favorite boss in the game. For reasons I've stated in my THZ3 section. Surprising for some, I'd assume. This boss takes the mechanics you learn throughout Castle Eggman zone and puts them to the test creating a fun and satisfying boss. My only criticism is that there could be more Egg Robo's in the stands, because they're too easy to avoid at the moment and don't take much thought. Other than that, good on you, devs!
Fang - Great!
This was an unexpected, but very enjoyable boss fight. My only gripes are that he's too predictable, and if you know what you're doing, turns into, virtually, Metal Sonic's pinch phase. Wait and move, and wait and move, and after waiting and moving enough he's open for attack, you hit him once, rinse and repeat. If the middle box was not there, you would have to move and avoid his corks, instead of standing for a few seconds. If his tail did not hurt you, it would alleviate the wait and move and allow you to be more aggressive. It would also be very satisfying to hit him in midair. Otherwise it's a fun boss. Killed me quite a few times on my first go.
Unused ERZ3 Boss - Great!
I'm a bit bummed out this didn't make it into the base game. I think it's a great boss! Feels like the Egg Colosseum with anti-gravity, and I love that! My only gripe is that there isn't enough warning to his pinch phase, and the lava will catch you off guard. If it made it into the game, however, these issues might not have made it in. We will never know, for it went unused.
Metal Sonic - Okay
Attack telegraphing and a shorter more obvious pinch phase made this boss a lot less bullshit than he was in 2.1, which in turn makes the boss rather boring. This may be because I've played this boss so many times. Actually, this may be the same reason I have issue with Egg Slimer and Sea Egg... I think the arena should be larger, and the electric fence should be removed. And there should be, maybe an arrow on screen? To show where metal is during his pinch, because moving the camera to follow him is disorienting, and outright impossible on controller\all keyboard where camera turning is too slow. Otherwise, it's a good boss. It's difficult enough for the endgame, and with some improvements could be a great boss.
Brak Eggman - Bullshit
The devs know this already. This boss is going to be remade. I don't need to beat the dead horse here. This boss has some major bullshit, but here's the kicker. If you really know the boss well, it becomes one of the easiest in the game! I didn't lose a single ring on this boss my first run until after he died. There really is no worth in critiquing this boss anymore because the devs know it's bullshit already. I'm excited to see what the final boss shaped up to be in a few years.
_____________________________________________________________________________________________________________________
I hope the team takes some of my criticism into consideration. I'm trying to help out the game, although it seems like I come off as a bit cynical on my opinions on some of these bosses. This game has shaped up to be one of my favorite platformers of all time. And for a fangame that really is impressive as hell. I love this game to bits, and really thank STjr for putting this all together.
(Lol this thread became so long I ended up constantly saving my additions into notepad in fear it would be lost)
Something I do have strong opinions on, that I believe warrants it's own thread, are the bosses of the game.
Remember, my opinions aren't subjective, and my experience is most likely wildly different than yours. The reason I'm writing such big sections on some of these bosses is because I care about this game, and wish the best for it.
Egg Mobile - Good!
I like the Egg Mobile's new strafe, it helps absolutely obliterating him at first, but it's still possible to stunlock him as Sonic. My first 2.2. playthrough I never got to see his spicy new pinch phase because I kept jumping into him before he could attack.
I think it's a good boss, though. For a first boss, it's fine that it's easy, and I like that it has a bit of challenge now for new players.
Egg Slimer - Needs Attention!
The Egg Slimer is the worst boss in the game. Now, this might seem blasphemous but, I have my reasoning. It made sense back in 2.0 when the slime did damage. The rest of the zone prepared you for his attacks, but now it just feels completely out of place. This boss needs to be entirely remade. It's not fun. His pinch phase ends up being easier than his main phase, and the boss hasn't gone through any major changes whatsoever since it's introduction in 2003 except for two things (his pinch phase starts earlier and there are walls so you don't fly off into a pit). The behavior, however, remains the same. This is an issue because toxic slime never shows up in techno hill anymore! Having a boss that tests the mechanics you've learned throughout the zone would make for a far more fun, interesting boss. Like the Egg Mobile tests the new mobility you've learned throughout Greenflower, and the Egg Colosseum tests your ability to avoid spikeballs and brambles that you've learned throughout Greenflower, the Egg Slimer should test your abilities with the buoyant slime and electricity pads. The reason I didn't include the deep sea boss here is because I have my own gripes with that boss as well. There's a flaw in my argument, I'll admit, because I don't know what I would replace this boss with. I just feel that it needs replaced.
Sea Egg - Bad
This is, ironically, the easiest boss in the game. This should not be the case. The Sea Egg went from being a tedious game of Whack-A-Mole with an annoying pinch phase that didn't tell newcomers what they're supposed to do, and an identical tedious game of Whack-A-Mole for experienced players, to a complete pushover. This boss needs a bit of (FAIR) difficulty injected into it, and I have some ideas as well. My own take on the Sea Egg.
1. The arena will be larger, so that you can see when the Sea Egg pops out at all times.
2. The arena will be entirely underwater. No bubbles. This might sound cheap and unfair, but you'll see where I'm getting at in a bit.
3. The Sea Egg's missiles will produced bubbles. This will be your source of air.
4. The Sea Egg's electricity will have various patterns. It could be a sphere radiating from it with a grid that you need to jump through. Or it could be a circle on the ground with different patterns you need to platform through. It's electricity attacks will vary.
5. The Missiles will shoot after the Sea Egg is finished with it's electricity attack, and it will immediately hide. This will give you two options, wait through the electricity attack and get air, or avoid the electricity and hit the Sea Egg.
6. The balloon Sea Eggs will shoot electricity, but they will not shoot missiles, however it will be easier to recognize them, because their sprites will move back and forth, like a balloon. This will make it so that the pinch phase requires you to avoid attacks, but not have trouble searching for the balloons.
The final boss of the SpongeBob SquarePants Movie Game I'm sure was an inspiration for this boss, and has an example of how I would have the latter option be handled. I can't find a gif of this so you should search the boss online to see how his attack patterns work.
Now Kwiin (pronounced Queen), you may ask! Isn't this too much to ask of the devs? Think about how difficult this would be to implement! This can't just do it in a day. This takes time and skill! Do you even know if this is possible in the DooM Legacy engine?
You're right! I know how long this would take to implement. Programming for this game is difficult. And I probably don't have any right to make suggestions like this. I sure as hell wouldn't be able to implement this myself, at this moment, with my current level of programming skill. I'm sure my ideas won't make it into the game. I'm sure they would be worse in practice than they are on paper. But, you know, it's something, and it's more damn interesting then the current boss is. The devs have all the time in the world to push out the next update, and you can already see the wonders they have done already with five years hard at work.
Egg Colosseum - Fantastic
This is my favorite boss in the game. For reasons I've stated in my THZ3 section. Surprising for some, I'd assume. This boss takes the mechanics you learn throughout Castle Eggman zone and puts them to the test creating a fun and satisfying boss. My only criticism is that there could be more Egg Robo's in the stands, because they're too easy to avoid at the moment and don't take much thought. Other than that, good on you, devs!
Fang - Great!
This was an unexpected, but very enjoyable boss fight. My only gripes are that he's too predictable, and if you know what you're doing, turns into, virtually, Metal Sonic's pinch phase. Wait and move, and wait and move, and after waiting and moving enough he's open for attack, you hit him once, rinse and repeat. If the middle box was not there, you would have to move and avoid his corks, instead of standing for a few seconds. If his tail did not hurt you, it would alleviate the wait and move and allow you to be more aggressive. It would also be very satisfying to hit him in midair. Otherwise it's a fun boss. Killed me quite a few times on my first go.
Unused ERZ3 Boss - Great!
I'm a bit bummed out this didn't make it into the base game. I think it's a great boss! Feels like the Egg Colosseum with anti-gravity, and I love that! My only gripe is that there isn't enough warning to his pinch phase, and the lava will catch you off guard. If it made it into the game, however, these issues might not have made it in. We will never know, for it went unused.
Metal Sonic - Okay
Attack telegraphing and a shorter more obvious pinch phase made this boss a lot less bullshit than he was in 2.1, which in turn makes the boss rather boring. This may be because I've played this boss so many times. Actually, this may be the same reason I have issue with Egg Slimer and Sea Egg... I think the arena should be larger, and the electric fence should be removed. And there should be, maybe an arrow on screen? To show where metal is during his pinch, because moving the camera to follow him is disorienting, and outright impossible on controller\all keyboard where camera turning is too slow. Otherwise, it's a good boss. It's difficult enough for the endgame, and with some improvements could be a great boss.
Brak Eggman - Bullshit
The devs know this already. This boss is going to be remade. I don't need to beat the dead horse here. This boss has some major bullshit, but here's the kicker. If you really know the boss well, it becomes one of the easiest in the game! I didn't lose a single ring on this boss my first run until after he died. There really is no worth in critiquing this boss anymore because the devs know it's bullshit already. I'm excited to see what the final boss shaped up to be in a few years.
_____________________________________________________________________________________________________________________
I hope the team takes some of my criticism into consideration. I'm trying to help out the game, although it seems like I come off as a bit cynical on my opinions on some of these bosses. This game has shaped up to be one of my favorite platformers of all time. And for a fangame that really is impressive as hell. I love this game to bits, and really thank STjr for putting this all together.
(Lol this thread became so long I ended up constantly saving my additions into notepad in fear it would be lost)
Last edited: