Since this topic has briefly regained activity, I gotta say, Kodachrome Void is one of the most disorienting, visually stunning, and overall impressive levels I've ever played in any game! For real! This level would've definitely been kicked out of any official game, because the epilepsy and motion sickness danger is through the fucking roof. I thought it'd be even harder to navigate in first person, but the third person perspective is where the capacity to confuse really shines. Seeing your character's feet on a moving ground texture makes you feel like you're constantly sliding and makes the map a beautiful nightmare to play. The simplest of platforming sections become insanely difficult, and normally easy enemies become more of a threat because they can navigate with more surety than you can.
Visually, I don't even know how you did this. I really, really don't know. It's absolutely stunning. The way the textures animate in perfect conjunction across the entire map is nothing short of mind-blowing. I don't think people realize the multi-dimensional amount of skill this thing probably took to make. You had to align the particular size of the textures with the placement of those textures with the flats in the room, as well as the direction(s) of their animations and have them all work in concert with the overall shape and size of the room. And to top it all off, you do this in multiple gorgeous and visually distinct patterns! You can follow a stripe across an entire room and it will remain unbroken until it is recycled, absorbed into the opposite side, or joined with an area that will escort it off in a way that makes a strange amount of sense (as much sense as this acid-trip of a level can make, anyway). I'd be surprised if this level's rooms don't follow some kind of mathematical laws of topology.
Normally, I'd expect this kind of thing to be a proof-of-concept and nothing more. But no! You took this idea and actually fleshed it out in all sorts of weird, creative, and challenging ways. I walked into this level with nearly 20 lives and consistently had to reload the save because I'd run out of them all. It was like playing Prismatic Angel for the first time again, except this time the deaths weren't as horribly unfair.
I love this level Boinciel, and I love you <3