Bobbing FOF messes with emerald spawns

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Mach

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I'm making a CTF map where it was intended that the middle platform falls from the ceiling of the level, and I had all my things (except monitors which also fall from the sky) set to where they'd be in the right spot when the bobbing platform that falls from the sky eventually comes to rest. Except, when the platform falls, it knocks all the emerald spawns that were to be on the platform, under the platform.
I also would guess that falling FOFs would do the same thing.

I think to fix it you just need to make the collision on them act like rings/weapons, because all of those are acting just fine.
 
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