Hyper Shadic X said:
Aww, you beat me. D: Oh, and nice, BTW. :D But maybe we should save those until my idea (or someone elses) is accepted, like maybe we can use free slots for this stuff, or we can use my "S_SKIN" add-on idea. Sound good?
I'm glad you like the Sol Emeralds I made, but it would be impossible to only have them appear for Blaze if I'm understanding what you said, which would look weird in net-games. The Sol emeralds are fine where they are.
I don't think S_SKIN add-ons are possible in 1.09, like I said earlier in this topic, I tried forcing Blaze's goal sign to only work for her, but I kept getting errors before SRB2 even finished loading.
Hyper Shadic X said:
And another thing, she spin-jumps in Rush, and her spinning is like a tornado. Espio does this, so If I get premission to use those sprites from the maker of Espio.wad, would that be OK?
You don't have to repeat yourself Hyper Shadic X, I've already decided on using Espio's spin frames as a base for Blaze's spin frames. Chaos Zero 64 is the guy who made the Espio wad, as long as I give him credit inside the WAD, (and don't make a terrible hack-job out of the sprites) I'm sure he wouldn't mind anyone using a few of his Espio sprites without his explicit permission.
Hyper Shadic X said:
EDIT: She also has whiskers, and try making her look more serious. She has a more Serious additude(sp?) and personality, which is why I never saw a non-fan-made Pic. of her smiling. Much unlike Sonic, who is more loose-ended. ;)
Actually, Blaze doesn't have whiskers. and I'm trying to make her look as serious as I possibly can, but it's not easy for me to do on a 70x70 image, I'm used to having lots of room for detail. Btw, Blaze has actually smiled more than once in all of the DS titles that she's been in, go play MaSatBO or Sonic Rush Adventure and you'll see what I mean.
I've released the last Alpha. All other additions to the WAD can wait until the Beta. I won't update it again until I finish the Beta. I know all of the constant updating is getting annoying by now, so enough of this madness.
The new major changes include:
-Better shading, gray wasn't working, so I went with darker shades of blue, as Nitro suggested
-Her jacket and tail are finally green, so she can change colors in net games
-A vast amount of the sprites have undergone at least some form of change, some of the horrible looking ones were fixed but I'm still trying to fix the rest.
-If you open the WAD, you'll see a few of her super form frames I've been working on.
-Her speed is set so that she is only slightly slower than Sonic.
-Her jump height has increased only slightly
http://www.supersanctuary.net/srpgp/ffh/download.php?file=188538602dca2f886d0a8db94a914a0e
EDIT:
The Beta release will include the following.
-A working super-form
-Graphics far superior the last Alpha
-The final and decided ability Blaze will have
-Better balanced S_SKIN values so Blaze's handling will be unique from Sonic's
-A better shaded Character Selection Pic
-Her spin frames and custom spin trail will be finished
-Hopefully, custom jump and spin sounds from Sonic rush.
I think that's it.