BlastBluaVisualEdit[BBVE] - A Visual BLua Helper

Hello. I registered purely to post a little thing I made on a pure whim.
Well, long story short during me playing SRB2 among other games, doing notes on level design for my own unrelated game engine work, I had a thought "WAIT WHAT IF..." .
In today's age of people, especially newbies to modding, relaying on AI often to write code for their mods (a general not-only srb2 specific thing) I set out to make a game engine of mine, that allows creating games of various styles with an rpg maker-like interface. This little tool attached in a zip is windows only (atm), I basically took the rpg-maker like interface from my wip game engine and repurposed it kinda quickly to create a helper for newbies, with this particular version targeting making BLua mods for SRB2 (readme and use guides included in the zip go more in detail).
What it is: It is a tool you can use to ease in your journey into making srb2 blua mods using rpg-maker like visual way. It outputs, as far as my tests, readable .lua code and also offers a preview window for custom character sprite previews, to help with custom character modding.
What it isn't: A Magical Tool, which will create everything for you.

It is basically my little test born out of curiosity, done part in hope that instead turning to ai, it will help newbies get a firmer grip down the line venturing into hand-written code.
Support for Kart and RR is to-be-done-when-i-feel-like-it.
Read the included readme and guide .md files (for those who don't know, they're just fancy text files, you can use any text editor or reader to open and read them).
Depending on the response to this and user feedback, I plan to maybe make similar visual tools for modding different games, i mean why not.

For programmers: no sauce yet, this was a quick hackjob and needs pruning of a lot of bits in the ui department, but it is planned.

The EXECUTABLE IS NOT DIGITALLY SIGNED! Nowadays windows of modern times will scream at you that it might be unsafe, it's not. It will not blow up your PC, if you're scared to try it ,feel free to wait for some more experienced people to chime in and confirm it works.

Report issues and bugs in this thread for now.

To Admins/Mods: I wasn't exactly sure WHERE I should put this, so feel free to relocate as you see fit.
 

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Hello. I registered purely to post a little thing I made on a pure whim.
Well, long story short during me playing SRB2 among other games, doing notes on level design for my own unrelated game engine work, I had a thought "WAIT WHAT IF..." .
In today's age of people, especially newbies to modding, relaying on AI often to write code for their mods (a general not-only srb2 specific thing) I set out to make a game engine of mine, that allows creating games of various styles with an rpg maker-like interface. This little tool attached in a zip is windows only (atm), I basically took the rpg-maker like interface from my wip game engine and repurposed it kinda quickly to create a helper for newbies, with this particular version targeting making BLua mods for SRB2 (readme and use guides included in the zip go more in detail).
What it is: It is a tool you can use to ease in your journey into making srb2 blua mods using rpg-maker like visual way. It outputs, as far as my tests, readable .lua code and also offers a preview window for custom character sprite previews, to help with custom character modding.
What it isn't: A Magical Tool, which will create everything for you.

It is basically my little test born out of curiosity, done part in hope that instead turning to ai, it will help newbies get a firmer grip down the line venturing into hand-written code.
Support for Kart and RR is to-be-done-when-i-feel-like-it.
Read the included readme and guide .md files (for those who don't know, they're just fancy text files, you can use any text editor or reader to open and read them).
Depending on the response to this and user feedback, I plan to maybe make similar visual tools for modding different games, i mean why not.

For programmers: no sauce yet, this was a quick hackjob and needs pruning of a lot of bits in the ui department, but it is planned.

The EXECUTABLE IS NOT DIGITALLY SIGNED! Nowadays windows of modern times will scream at you that it might be unsafe, it's not. It will not blow up your PC, if you're scared to try it ,feel free to wait for some more experienced people to chime in and confirm it works.

Report issues and bugs in this thread for now.

To Admins/Mods: I wasn't exactly sure WHERE I should put this, so feel free to relocate as you see fit.
i tested this out, and i can say this is genuinely incredible, not only will this help new modders get used to srb2 modding, it could also greatly speed up the process of more experienced modders making said mods

well done, can't wait to see more of this in the future
 
Hello. I registered purely to post a little thing I made on a pure whim.
Well, long story short during me playing SRB2 among other games, doing notes on level design for my own unrelated game engine work, I had a thought "WAIT WHAT IF..." .
In today's age of people, especially newbies to modding, relaying on AI often to write code for their mods (a general not-only srb2 specific thing) I set out to make a game engine of mine, that allows creating games of various styles with an rpg maker-like interface. This little tool attached in a zip is windows only (atm), I basically took the rpg-maker like interface from my wip game engine and repurposed it kinda quickly to create a helper for newbies, with this particular version targeting making BLua mods for SRB2 (readme and use guides included in the zip go more in detail).
What it is: It is a tool you can use to ease in your journey into making srb2 blua mods using rpg-maker like visual way. It outputs, as far as my tests, readable .lua code and also offers a preview window for custom character sprite previews, to help with custom character modding.
What it isn't: A Magical Tool, which will create everything for you.

It is basically my little test born out of curiosity, done part in hope that instead turning to ai, it will help newbies get a firmer grip down the line venturing into hand-written code.
Support for Kart and RR is to-be-done-when-i-feel-like-it.
Read the included readme and guide .md files (for those who don't know, they're just fancy text files, you can use any text editor or reader to open and read them).
Depending on the response to this and user feedback, I plan to maybe make similar visual tools for modding different games, i mean why not.

For programmers: no sauce yet, this was a quick hackjob and needs pruning of a lot of bits in the ui department, but it is planned.

The EXECUTABLE IS NOT DIGITALLY SIGNED! Nowadays windows of modern times will scream at you that it might be unsafe, it's not. It will not blow up your PC, if you're scared to try it ,feel free to wait for some more experienced people to chime in and confirm it works.

Report issues and bugs in this thread for now.

To Admins/Mods: I wasn't exactly sure WHERE I should put this, so feel free to relocate as you see fit.
I've literally been daydreaming about this the other day. Absolute cinema.
About the category where this should be, i think it needs to go through submissions if it's a full release, beacuse it would fit under the "software" tab in addons & more discussion. (and also have the source code available, i think? i only briefly checked the submission rules)
 
Hello. I registered purely to post a little thing I made on a pure whim.
Well, long story short during me playing SRB2 among other games, doing notes on level design for my own unrelated game engine work, I had a thought "WAIT WHAT IF..." .
In today's age of people, especially newbies to modding, relaying on AI often to write code for their mods (a general not-only srb2 specific thing) I set out to make a game engine of mine, that allows creating games of various styles with an rpg maker-like interface. This little tool attached in a zip is windows only (atm), I basically took the rpg-maker like interface from my wip game engine and repurposed it kinda quickly to create a helper for newbies, with this particular version targeting making BLua mods for SRB2 (readme and use guides included in the zip go more in detail).
What it is: It is a tool you can use to ease in your journey into making srb2 blua mods using rpg-maker like visual way. It outputs, as far as my tests, readable .lua code and also offers a preview window for custom character sprite previews, to help with custom character modding.
What it isn't: A Magical Tool, which will create everything for you.

It is basically my little test born out of curiosity, done part in hope that instead turning to ai, it will help newbies get a firmer grip down the line venturing into hand-written code.
Support for Kart and RR is to-be-done-when-i-feel-like-it.
Read the included readme and guide .md files (for those who don't know, they're just fancy text files, you can use any text editor or reader to open and read them).
Depending on the response to this and user feedback, I plan to maybe make similar visual tools for modding different games, i mean why not.

For programmers: no sauce yet, this was a quick hackjob and needs pruning of a lot of bits in the ui department, but it is planned.

The EXECUTABLE IS NOT DIGITALLY SIGNED! Nowadays windows of modern times will scream at you that it might be unsafe, it's not. It will not blow up your PC, if you're scared to try it ,feel free to wait for some more experienced people to chime in and confirm it works.

Report issues and bugs in this thread for now.

To Admins/Mods: I wasn't exactly sure WHERE I should put this, so feel free to relocate as you see fit.
This is actually the peakest thing
 
Hello. I registered purely to post a little thing I made on a pure whim.
Well, long story short during me playing SRB2 among other games, doing notes on level design for my own unrelated game engine work, I had a thought "WAIT WHAT IF..." .
In today's age of people, especially newbies to modding, relaying on AI often to write code for their mods (a general not-only srb2 specific thing) I set out to make a game engine of mine, that allows creating games of various styles with an rpg maker-like interface. This little tool attached in a zip is windows only (atm), I basically took the rpg-maker like interface from my wip game engine and repurposed it kinda quickly to create a helper for newbies, with this particular version targeting making BLua mods for SRB2 (readme and use guides included in the zip go more in detail).
What it is: It is a tool you can use to ease in your journey into making srb2 blua mods using rpg-maker like visual way. It outputs, as far as my tests, readable .lua code and also offers a preview window for custom character sprite previews, to help with custom character modding.
What it isn't: A Magical Tool, which will create everything for you.

It is basically my little test born out of curiosity, done part in hope that instead turning to ai, it will help newbies get a firmer grip down the line venturing into hand-written code.
Support for Kart and RR is to-be-done-when-i-feel-like-it.
Read the included readme and guide .md files (for those who don't know, they're just fancy text files, you can use any text editor or reader to open and read them).
Depending on the response to this and user feedback, I plan to maybe make similar visual tools for modding different games, i mean why not.

For programmers: no sauce yet, this was a quick hackjob and needs pruning of a lot of bits in the ui department, but it is planned.

The EXECUTABLE IS NOT DIGITALLY SIGNED! Nowadays windows of modern times will scream at you that it might be unsafe, it's not. It will not blow up your PC, if you're scared to try it ,feel free to wait for some more experienced people to chime in and confirm it works.

Report issues and bugs in this thread for now.

To Admins/Mods: I wasn't exactly sure WHERE I should put this, so feel free to relocate as you see fit.
This will be useful
 

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