And you all thought my next weapon SOC would be a hammer :3
Anyways, what we have here is a poorly sprited sword, swung by present the fire key (though only when redrings can be thrown)
Once you swing the sword, there will be a brief pause (dramatic effect :3) before any enemies in front of you will suddenly feel the rush of the blade, followed by a horrid pain.
As per the anime laws of physics, the sword will cut through theoretically anything, and it's field of effect is several feet larger than the length of the blade.
http://www.sendspace.com/file/xdqt61
The sword will deal damage to enemies through any type of barrier, be it thing based, a FOF, or even a sector with the same floor and ceiling height. The blade uses some Flags2 values to fly through anything, including multiple enemies. (I myself had fun killing the crawlas in the prison-like area of CEZ2, without letting them out )
I'm too lazy to take a screenshot, but you know, the sprites suck, and it's all about the effect.
I haven't tested this under all circumstances, but in Software, Windowed mode, it worked in coop with ringslinger turned on, effects not tested with other users. I imagine it either causes pain, or causes consistency failures.
Up-a-dat-a!
New update here. Modified the way the attack is dealt, this new version is meant for match, and works rather differently. Bear in mind it cuts straight to the damage code, meaning it can pierce ANY defence.
Download link: http://www.sendspace.com/file/9fucnk
Played a few netgames with it, really takes the FPS-ness out of match. Though I'm not sure how you'd describe what it turns it into.
Anyways, what we have here is a poorly sprited sword, swung by present the fire key (though only when redrings can be thrown)
Once you swing the sword, there will be a brief pause (dramatic effect :3) before any enemies in front of you will suddenly feel the rush of the blade, followed by a horrid pain.
As per the anime laws of physics, the sword will cut through theoretically anything, and it's field of effect is several feet larger than the length of the blade.
http://www.sendspace.com/file/xdqt61
The sword will deal damage to enemies through any type of barrier, be it thing based, a FOF, or even a sector with the same floor and ceiling height. The blade uses some Flags2 values to fly through anything, including multiple enemies. (I myself had fun killing the crawlas in the prison-like area of CEZ2, without letting them out )
I'm too lazy to take a screenshot, but you know, the sprites suck, and it's all about the effect.
I haven't tested this under all circumstances, but in Software, Windowed mode, it worked in coop with ringslinger turned on, effects not tested with other users. I imagine it either causes pain, or causes consistency failures.
Up-a-dat-a!
New update here. Modified the way the attack is dealt, this new version is meant for match, and works rather differently. Bear in mind it cuts straight to the damage code, meaning it can pierce ANY defence.
Download link: http://www.sendspace.com/file/9fucnk
Played a few netgames with it, really takes the FPS-ness out of match. Though I'm not sure how you'd describe what it turns it into.