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Black Sattelite Zone

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Azure Hawk

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Well, maybe if you read my topic about Raw mobius, you may have already seen the level list. But for Black Sattelite act 1, I want to make a spectacular level:

srb20036fu6.png

That is the view from Ontop of a thwomp block (Yes I am using those as well)

srb20035ep7.png

A HUGE vat of slime.

srb20034pu7.png

The laser room, with plenty of things to shield yourself with.

srb20033fl1.png

What a confusing image! Still, this is actually a glass surface over space, at the very beggining.

So far:
2 Low gravity rooms
Laser Room
Doom Ship music (:P)

Any thoughts, critisms, anything at all welcome!

Azure Hawk
 
Without download link and little screenshots is hard to say anything, but it looks good to me, also low gravity rooms, lasers and slime always help =)
 
The vat of slime looks a bit too open and flat. Also, Thwomps wouldn't fit unless it was Mario themed. Apart from that, looks good.
 
Guitarplaya said:
The vat of slime looks a bit too open and flat. Also, Thwomps wouldn't fit unless it was Mario themed. Apart from that, looks good.

Twomp blocks don't need a Twomp texture, they could just be normal blocks that fall when you get under them.
 
Chrome the hedgehog said:
Guitarplaya said:
The vat of slime looks a bit too open and flat. Also, Thwomps wouldn't fit unless it was Mario themed. Apart from that, looks good.

Thwomp blocks don't need a Thwomp texture, they could just be normal blocks that fall when you get under them.

Fix'd
 
Guitarplaya said:
The vat of slime looks a bit too open and flat.

Because liquids are like solid land and should totally have random heights involved in them!
 
SRB2WikiSonicMaster said:
Also, it's spelled "Satellite."
Ringsattalite Zone is the only way to spell it.
Also, liquids don't have to look so flat if you put landmasses in the middle of them, like in the end of THZ2.
 
Azure Hawk said:
But for Black Sattelite act 1, I want to make a spectacular level.
Good quality is a result of time and effort. Waking up one morning and saying "Let's make Kroze happy" probably won't get the job done. Patience is a fundamental skill.

And while this may come as a drawback, how much experience you've got under your belt is a key role. Becoming more familiar with SRB2 and how it works will definitely help you make better maps. Of course, you acquire more experience by making more maps. Heck, a lot of experience comes from trying new things, and having them blow up in your face.

(Not that anyone cares, though.)
 
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