• Do not use Works in Progress as a way of avoiding the releases system! Works in Progress can be used for sharing early betas and for getting suggestions for improvement. Releases of finished content are not allowed in this forum! If you would like to submit a finished addon, click here for instructions on how to do so.

Bitsets

Status
Not open for further replies.
It's not that hard, 0-9 are no different, A=10, B=11, etc. FF=16*16=256

Now if I'm crazy, then feel free to copy&paste this message:

"*SHOT* Sorry, but you don't know what you're talking about!"
 
Hexadecimal, called hex for short, is simply base 16. We use base 10 in our normal counting. Hence, in hex you'd count 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, F, 10, 11...19, 1A, 1B, 1C, 1D, 1E, 1F, 20, etc.

The reason that it's used is because 16 is a power of 2, 2^4, and hence, it lets us represt binary data better, without the insane amount of 1s and 0s. 100000000000000000000000000000000 in binary is 100000000 in hex, greatly reducing the amount of characters that you need to type.

There are several ways to convert to hex, but I prefer PCalc from http://www.analogx.com. If you don't want to download something, the standard Windows calculator will also do it in scientific mode.
 
Sonicandtails218 said:
It's not that hard, 0-9 are no different, A=10, B=11, etc. FF=16*16=256
You're crazy.

F = 15.
FF = 15*16 + 15 = 255.

100 hex would be 256 decimal.
 
Now I don't have to cheat with my FOF levels.

(By cheating, I mean to make FOFs and put in sectors that have the items on them)
 
Status
Not open for further replies.

Who is viewing this thread (Total: 1, Members: 0, Guests: 1)

Back
Top