Joat
Gum Phoenix
The HUD has been modified. I’m not sure if it looks better or worse, but if nothing else, it makes more room for the dialogue. With the old HUD, the text used to overlap the HUD at times, making it nigh-impossible to read.
I think I have an updated todo list compiled:
Dev Step
- Finish the third chapter, trying to eliminate the slime trails. Hopefully, those will go away as I add detail. (EDIT: Nope, forgot that only works with HoM.)
- Set up level select pictures.
- Modify Potpourri, one of the unlockables.
- And, of course, touch-up as needed.
Compilation Step
- Create a compiled version of the mod. One with music, one modified to have no custom music. The current size, with music, of the mod itself is roughly 28MB, so people might want to save space with the lower download size.
- Place the compiled wads in ZIP files, along with the old Bippo, the cutscene SOC, and the readme. Release on the thread, making minor edits to the first post as needed.
Revision Step
- Fix glitches found.
- Modify Bippo with any good sprite modifications people offer up. After all, he does need much improvement.
- I’m not allowed to open up ports, so I cannot host a netgame myself. However, if someone else is willing to, my game definitely needs multiplayer testing.
This is not a finalized list at all, but it will give you some idea of what I’m doing and why it’s taking so long.
I think I have an updated todo list compiled:
Dev Step
- Finish the third chapter, trying to eliminate the slime trails. Hopefully, those will go away as I add detail. (EDIT: Nope, forgot that only works with HoM.)
- Set up level select pictures.
- Modify Potpourri, one of the unlockables.
- And, of course, touch-up as needed.
Compilation Step
- Create a compiled version of the mod. One with music, one modified to have no custom music. The current size, with music, of the mod itself is roughly 28MB, so people might want to save space with the lower download size.
- Place the compiled wads in ZIP files, along with the old Bippo, the cutscene SOC, and the readme. Release on the thread, making minor edits to the first post as needed.
Revision Step
- Fix glitches found.
- Modify Bippo with any good sprite modifications people offer up. After all, he does need much improvement.
- I’m not allowed to open up ports, so I cannot host a netgame myself. However, if someone else is willing to, my game definitely needs multiplayer testing.
This is not a finalized list at all, but it will give you some idea of what I’m doing and why it’s taking so long.
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