Knuckles MetalMind
Member
Personally, let the developers to finish their game first on software mode, and then OpenGL improvements could make the game live a lot more after that. Don´t get me wrong, I love OpenGL mode, but I´m being serious, I have been playing this game since Demo 2 and I really want the whole thing someday. Egg Rock was literally one of the best 3D Sonic levels ever, and I´m sure we will get even more surprised with next ones.
I haven´t tried your OpenGL version, Kalaron, but I´m afraid of one thing: What will happen when the next SRB2 version gets out and there´s even more changes in the code?? I know by myself people usually get enthusiastic when first working on a project, but once the novelty fades off, it´s hard to keep working on it. If you really want to make SRB2 work on OpenGL, keep in mind many of your current work will have to be redone when the next SRB2 version rolls out.
I´ll try your OpenGL version soon, as I used OpenGL before 2.0, and it will be nice to replay the entire game with different graphics.
I haven´t tried your OpenGL version, Kalaron, but I´m afraid of one thing: What will happen when the next SRB2 version gets out and there´s even more changes in the code?? I know by myself people usually get enthusiastic when first working on a project, but once the novelty fades off, it´s hard to keep working on it. If you really want to make SRB2 work on OpenGL, keep in mind many of your current work will have to be redone when the next SRB2 version rolls out.
I´ll try your OpenGL version soon, as I used OpenGL before 2.0, and it will be nice to replay the entire game with different graphics.