Big Montain (Match and Tag)

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Kratzean

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This is map have a very big montain! The map have a Waterpyramid in the middle of the pool on the montain. The red specialmunition is very hard to become.

Downloadlink: Klick

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First of all, your screenshot links are broken.

There's a great amount of detail surrounding the mountain that I like. Being speedy jumping from bit to bit is key in a situation like this - falling in to the water could mean death. Well done.

However, the design concept of the mountain itself seems much more fit for a single player level rather than a match level. It takes way too long to get to the top, nullifying the need for the infinite ammo. Remember that SRB2 is a fast-paced game in match, and spending 3 minutes to get one upgrade ruins the fun.

Overall a good map with some glaring flaws that could be looked upon for future maps.
 
World of Pain is what happens when every weapon ring is used at once. It damages everyone except the player who launched it.
 
Kratzean said:
What is the "world of pain", Gemini Spark? Is this a object?

No, It is all the upgrades (except infinite ring) mixed.

Bomb+Rail+Homing+Auto= "World of pain" Armageddon ring

It is called "world of pain" cause if you use it, it says

Code:
 "Srb2kirbyo.exe cause a World of pain." instead of saying Srb2kirbyo.exe nuked SonicaandTails218

Edit: Dang, I was beaten to the punch.
 
Unlike the Armageddon blast, the world of pain hits everyone on the map, not just the people close to the blast. The recoil to this is that the player loses his weapon rings after executing the blast.
 
Actually, if you have enough weapon ring time. you can use it 2 times. It doesn't completely remove the weapon rings unless you don't have that much time left.
 
Jacy said:
Actually, if you have enough weapon ring time. you can use it 2 times. It doesn't completely remove the weapon rings unless you don't have that much time left.
Code:
if (HOMING && RAIL && AUTOMATIC && EXPLOSION)
				{
					// Don't even TRY stopping this guy!

					P_NukeAllPlayers(player);
					player->blackow = 1; // Extra pain for those close by.
					HOMING = 0;
					RAIL = 0;
					AUTOMATIC = 0;
					EXPLOSION = 0;
HOMING = 0;
RAIL = 0;
AUTOMATIC = 0;
EXPLOSION = 0;

you lose
 
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