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(BETA)Sonic The Super Cool Adventure EP1 And EP2

Just so you know, there will always be a Halloween and a Christmas version. I always want to celebrate at least those two. Will the mod's 1st anniversary be the approval date or the upload date?
 
I came to say that the Desert Toxic Zone will undergo level design changes. Inside the factories, instead of having a lot of technological flowers, it will be empty, only with enemies and other objects. But the flowers outside will still be there, and besides not being much work, it helps with the mod's time. While the Demo 3 stage has about 7 levels ready, being "SGZ 1, 2 and 3", "SCZ 1, 2 and 3" and "DTZ 1", Demo 3 has 5 new stages planned, NOT ZONES!!!!!!!!!!!!!!!!!! They will be DTZ 3 (of course) and the other new stages that I don't want to mention the name of.
 
DTZ 2 will receive many changes, starting with the factories themselves, a new level design, and instead of having 2 chemical effects, it may have 3 or 4 in Demo 3, such as a blue goo that causes the player to lose rings every 2 seconds until death. This effect can be removed in 10 seconds, and I'm not sure if there will be a 4th effect. The estimated time to complete the stage is 1:30 to 2:00. DTZ 3 (one of the stages in Demo 3) will be a fight against Fang. The names of the other 4 new zone stages, Zone 1 and 2, will be revealed in September (Zone 1), because I think that's a good month to publish this, but not only that, but also the community stages. Zone 2 will be revealed in October, so Zone 1 will be the first to be revealed, which will be completely new with all 3 acts, and Zone 2 will be in Demo 3 with 1 act. Demo 4 will have about 5, 6, or 7 new stages. I don't remember, but I've already planned this.
 
Guys, I FINISHED ALL THE STAGES OF THE PREVIOUS DEMOS!!!!!!!!!!! More specifically, Demo 2.x
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For those who don't know, I made a thread about community levels for STSCA Demo 3, you can go to the thread here.
 
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STSCA, wait, I didn't even start the sentence right, I've wanted to say this for a while and I'm going to say it, STSCA will have 5 Demos, the 5th being a Final Demo, after that comes V1.0.0, the Final, Final Version.
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Should I make a Demo 3 WIP 2?
Actually, if I were to give away a Demo 3 WIP 2, I would give away SGZ 1, 2, and 3, and SCZ 1, 2, and 3, which have been ready for a while now.
Based on this, I wanted to know if I should make, in quotes, a Demo 3 WIP 2, and if I do, I'll also make a Demo 2.6.
 
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Based on this, I wanted to know if I should make, in quotes, a Demo 3 WIP 2, and if I do, I'll also make a Demo 2.6.
I think I'll wait for someone to answer me.
And on another note, Demo 3 will be released as a special 1st Anniversary edition of STSCA, even though it's 23 days after the anniversary it's launching, I think it still counts. If there's a Demo 2.6 (with Demo 3 WIP 2) there will be a Halloween Demo 2.7, and who knows, maybe the Demo 2.X series will be the biggest in patches and Demos.
 
Guys, the new Zone 1, Act 1, started yesterday! And I won't forget the reveal of the names for the new Zone 1 in September and the new Zone 2 in October.

Edit: The new Zone 1 Act 1 map is complete; now all that's missing are the objects (rings, enemies, decorations, etc.).
 
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The new Zone 1 was completed a little while ago today.
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I forgot to mention that this was Act 1; Acts 2 and 3 have not yet begun, and the new Act 1 for Zone 2 has not yet started.
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Finally, I'm going to answer a question that someone always asks me, actually it was me: give a spoiler for Demo 3. So, there will be a... a... a... character... no, two or one. That's quite a spoiler, and it's an important part of the STSCA story. Yes, STSCA has a story:shitsfree:
 
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Demo 3 isn't even 50% ready yet; it'll take a while to get to 50%, and 100% will take even longer. Actually, I don't know if it'll happen. I don't want to postpone the release date unless I'm dying on the day. Besides the remakes of SGZ, SCZ, and DTZ, DTZ 3, which has been ready since April or March (if it's March, it's towards the end), has little decoration in my opinion. There will probably be a Demo 3.1 to correct the decoration. The new Zone 1 Act 1, for me, is the most basic level of all—very little decoration, but it has a good duration of about 2 minutes on average. The levels from the previous Demos (Remakes) will have their time to improve the decoration in Demo 3.1 if necessary. Anyway, Demo 3 isn't even halfway through development, and I have little time until November 30th. This worries me. Besides needing the community levels and some bonus and extra levels, the campaign levels are still not finished. The campaign phases for Demo 3 are ready, of course, and some other things you want in Demo 3 will be added, so there's a lot to come until then.
 
I'm going to start doing the new Zone 1 Act 2 now, right now, I should finish Friday or Saturday.
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The structure for the new Zone 1 Act 2 is already done; now I'll check its timing. If necessary, I'll increase it; I want it to be 2 minutes and 30 seconds.
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I'm very happy, I finished the new Zone 1 Act 2.
 
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I finished the new Zone 1 Act 3.
I can finally go to the vacation home, I'm starting the new Zone 2 Act 1 tomorrow, if the team doesn't say anything that doesn't help with making the map.
 
Guys, the new Zone 2 is having development problems, still in the concept phase. We have 85% of it ready (in concept), but the rest is still NOTHING. 85% because the most basic things for the level are ready, but nothing real yet. Maybe I'll do something special next month, maybe I'll release a Demo 3 WIP 2, but as I said, if I do that I'll make a Demo 2.6. Actually, I'm not going to make a Demo 3 WIP 2 because the WIP 2 levels are already ready, FOR A LONG TIME. They will be SGZ (all) and SCZ (all), DTZ and the others are already finished, only the new Zone 2 isn't.:dramahog:
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I give up, I'm launching now. (Demo 3 WIP 2 And Demo 2.6)
 
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Super Green Documentation:
A fantastic place where you begin your adventure, Super Green 1 was the first level created for STSCA, but it underwent some changes, such as altered themes; it was originally intended to be a desert, a lava field (not a volcano). Here are some images of Super Green 1:
srb20005.png
srb20006.png
srb20007.png

Ah, Super Green 2, this level was supposed to be a giant open field, but some things changed. The giant field before Demo 3 (this is being written before the release of Demo 3) was a small field, like Demo 2, for example. In fact, all the levels before Demo 3 were the same, so nothing will change. Here are some images of Super Green 2:
srb20009.png
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srb20011.png

This Super Green documentation was made to celebrate 2K downloads! But it's a bit late, isn't it?
 
Guys, I have some more news. First, Demo 3 might be released incomplete due to the short development time and the fact that it started with only a small team, just me and Boingozoingo. Second, the new Zone 1 looks like one of those very basic levels with little decoration, which could hinder Demo 3 because it's an ambitious and large version. Third, I first create the level concept with the team, and I create the map if they can't. I practically DO EVERYTHING ALONE (except for the concepts; Boingozoingo and GalaxyPenguin create the maps but don't send them, and Werhog is the only one with a map, but he's working on one that isn't even for Demo 3).
 

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